News Update 21/03/2016
It's been a long time coming but here it is!
After almost 7 years after it's inception we finally got the chance to finish one of our most beloved projects, with our best version yet. This mod has been through countless iterations some with some ingenious and downright crazy implementations, everything from flowgraph simulated AI to having the editor communicate with a dedicated server.
But finally with some very clever code we have managed to get the default Singleplayer AI working in multiplayer, it is then up to us to network all of the movement, animations, weapons and mission scripts. This is quite a large undertaking which is why there is only one campaign level in the first build and even that is still a WIP.
List of features:
- Sneaky Workaround to get Singleplayer AI working in multiplayer
- Korean AI supported
- Multiplayer cutscene support (WIP)
- Coop gamerules (WIP)
- Registered Players for AI
- Registered Vehicles for AI
- Singleplayer UI in multiplayer
- Music intensity scales off battle intensity in MP
- Island map partially converted for use in coop (WIP)
- Example map CoopShore to show you how to setup your own coop maps
Obviously given the Gamespy server shutdown it is difficult to host a server and Crysis Wars being a multiplayer only title is for the most part useless. We'l be shifting future releases to the original Crysis and see if we can contact one of the many community masterserver providers and see if we can get something more user-friendly working.
For our next release we will also likely be providing the source code to the mod so that others can make their own adjustments or continue the mod should we become unable.
I know a lot of you have been very patient for this mod and i'm glad we finally got the chance to release it to you but as i said before:
and I feel we made good by that promise :)
Download the mod here: Moddb.com
Stay tuned for future releases.
~Fudsine & RaZoR-FIN