CrusaDoom finally enters Beta development, as I've been hard at work polishing up the gameplay, bringing it ever closer to a finalized state.
Change log:
- The new weapons are here! Rather than rely on Doomguy's arsenal, the Silencer finally gets to use his own versions of the fist, chainsaw, pistol, shotgun, chaingun, super shotgun and rocket launcher. Replacements for the plasma rifle and BFG have not been made yet.
- Energy cubes now replace all armor drops.
- Human enemies now drop credits! Collect them all and get rich.
- The loot system has been rebalanced to account for the new ammo types and items.
- Minor adjustments to both maps.
- A new enemy type, the Zombie Dog, is available.
- The blood color of the Cacodemon, Baron and Hell Knight has been fixed, and is now blue and green respectively.
- Many of Crusader's original sound effects have been added to the gameplay and across the maps where appropriate.
- New designs are available for the main menu and intermission screen.
Instructions:
- Press 'use' against computers, safes and locks to interact with them.
- Shoot or punch chests to open them.
- Some interactable objects and doorways require passwords; these can be obtained from computers.
- The first Thermatron you encounter is friendly and can be used to your advantage.
- Stand inside health pods to regenerate health and energy pods to regenerate armor.
- The loot in chests is randomized. If you weren't in luck, try again!
I've included some assets that aren't used in the first two maps but will be used in later maps.
You can summon the following classes via console commands to see how they function in-game:
- Vetron
- Solartron
- Cryotron
- CDAndroid
- Spiderbomb (not yet fully functional)
i like this, it's a fun play.😁
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