An unofficial sequel to the Crusader duology by Origin Systems that also crosses over Crusader's universe with Doom's. CrusaDoom puts you once again in the role of the crimson-clad Silencer, who upon returning from the moon to Earth discovers it ravaged by a demonic invasion. This mod seeks to adapt Crusader's unique features and art style to Doom's aesthetic and core gameplay. Initially intended as a mere meticulous recreation of Crusader: No Remorse's first map (the Refinery) as a Doom map, the project has been evolving into something different, branching the Crusader series in new directions while remaining as faithful as possible to the ethos of its source material.
The current release of CrusaDoom uses voxel-based vehicle models (designed by NerdKoopa) as decorations across certain maps. However, I noticed using voxels in GZDoom can often negatively impact performance due to the engine essentially reading voxels as high-poly models.
To solve this problem, I decided to make my own, low-poly vehicle models to phase out these voxels, starting with the forest camo tank model.
Here you can see comparisons of the low-poly tank to its voxel equivalent, as well as how it's used in a map.