An unofficial sequel to the Crusader duology by Origin Systems that also crosses over Crusader's universe with Doom's. CrusaDoom puts you once again in the role of the crimson-clad Silencer, who upon returning from the moon to Earth discovers it ravaged by a demonic invasion. This mod seeks to adapt Crusader's unique features and art style to Doom's aesthetic and core gameplay. Initially intended as a mere meticulous recreation of Crusader: No Remorse's first map (the Refinery) as a Doom map, the project has been evolving into something different, branching the Crusader series in new directions while remaining as faithful as possible to the ethos of its source material.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Low-Poly Tank (view original)
Low-Poly Tank
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The current release of CrusaDoom uses voxel-based vehicle models (designed by NerdKoopa) as decorations across certain maps. However, I noticed using voxels in GZDoom can often negatively impact performance due to the engine essentially reading voxels as high-poly models.

To solve this problem, I decided to make my own, low-poly vehicle models to phase out these voxels, starting with the forest camo tank model.
Here you can see comparisons of the low-poly tank to its voxel equivalent, as well as how it's used in a map.