Sides:
- All sides given all specials of their subfactions
- All sides given Tank Bunkers
- All sides expanded economy
- More structures are capturable
- All superweapons can be built on any number, but this will not give you more countdowns
General balance and immersion:
- Infantry machinegun/assault rifle weapons deal greatly reduced damage against buildings
- Destroyed/sold buildings leave civilian infantry behind, not soldiers, except for Yuri (at least for now, but you doo see initates acting as technicians in the cinematics)
Gameplay fixes:
- Fixed Flak Trooper elite AA damage
- Patriot missile site can attack incoming paradroppers
- Flak cannon can attack incoming paradroppers
Graphic fixes:
- Fixed infantry shadows from pure black to semitransparent.
- Fixed inconsistent cloning vats and psychic radar appearance.
- Enabled unused power plant explosion.
- Enabled unused destruction animations for some buildings.
Aesthetic enhancements:
- Disk Laser is two instead of one. Seems stronger, as it actually is. Balance not changed much.
- New HGSCIPION Allied Patriot Site
- Replaced Conscript sprite
- Replaced Rhino Tank voxel
- Replaced Grizzly Tank voxel
Economic changes:
- Workers added to Soviet and Allied refinery.
- No limit on economic buildings such as Industrial Plant or Ore Refiner.
- Soviet and Allied miners made cheaper, but lose some HP.
- Soviet and Allied refineries now have helper infantry, and are thus closer to Yuri's ones.
- Most occupiable Civlian buildings give a small trickle of cash (about 5% as an Oil Derrick). The battle for the city is now economical as well!
X- Player-built refineries are cheaper and don't come with a harvester, but have workers.
X-- (Harvesters can be built in War Factory if you have a refinery)
- Reversed because it likely created problems with AI attack scripts. Now you have the other refn as an option after the first one.
***
New units:
- Added Yuri Toxin Trooper. Slow, pondering armored infantry that can clear buildings.
- Added Soviet Cosmonaut. Cost increased from 600 to 950.
- Added Allied Tomahawk Launcher. Like a V3 but allied-er (?). Fulfills anti-building artillery now that Prism is no more of that role.
***
Unit and building replacements and role changes:
- Soviet sub can now launch single cruise missiles. HP reduced.
- Yuri Chaos Drone is now a hovering monstrosity. It is amphibious (faster on water) and fires a Chaos beam. It is built from the Naval Yard.
- Yuri Boomer sub is now cheaper, HP reduced, but missile reload increased.
- Allied Prism Tower is now better against infantry than armor. Can attack air. Cost reduced.
- Allied Prism Tank is now better against infantry, but bad against buildings.
-- Prisms tanks are more sturdy
-- They can attack air
-- More expensive
-- Prism attacks no longer go through walls. It's an horizontal light beam. It didn't make sense.
- Allied Radar Control is the ex-Robot Control graphic.
- Separated from the Airstrip, which is on Combat buildings.
***
Unit enchancements and balance changes:
- Yuri Brute now cheaper
- Soviet Tesla Trooper now cheaper
- Yuri Virus can now garrison, extra $50 cost
- Allied Robot Tank can no longer crush, costs 550 from 600
-- (Depends on Skynet Core)
- Allied Guardian GI shoots missiles while undeployed, but has lower range, damage and ROF.
-- Guardian GI uses this mode of shooting while in the Battle Fortress, as to not be OP.
-- Guardian GI can now garrison.
-- Cost increased from $400 to $500.
***
New structures:
- Added Soviet psychic sensor (works as Yuri one)
- Added Soviet psychic obfuscator (works as a Gap Generator)
- Added Yuri Tesla Accumulator
- Added Allied
Gameplay changes:
- Soviet Tesla Coil can now fire to air, but still needs charging. This means most air targets can avoid or escape, like rocketeers and planes.
- Flak turret improved in cost effectiveness.
- Patriot now also more efficient. Shoots four missiles.
Gamplay and graphic changes:
- Apocalypse replaced by Object 279: Amphibious and radiation-resistant, but no AA
- Soviet tank is now double barreled model. Changed firing effect.
- Chronosphere, Iron Curtain and Genetic Mutator now buildable further out.
Credits:
- Scipion for some SHPs