Developed and ported by Aulov Nikolay Georgievich. Originally developed by VALVE. Originally published by Sierra Entertainment. The main purpose of this modification is to create a port version of Counter-Strike 1.6. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Counter-Strike 1.6. So that Counter-Strike 1.6 will get the updated features such as updated water, shaders, models, textures and much more.
Hello people. Today, Aulov Nikolay Georgievich, would like to have a little talk with you. As you know, there is a mod for Counter-Strike 1.6, called Counter-Strike: Source Edition. So, i have decided to port this mod to the Source Engine. Just have a look at the video, provided below if you would know what about this mod. Good luck.
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can't find a map in the create server panel......
Hello. Just start a map from console: map <mapname>. Where <mapname> is a name of the map, for example: map de_dust2.
it works, but better make them displayable in the panel maybe for the next update, choosing a map on the create server panel is more convenient than starting a map by console......
I would love this... If there weren't model and texture mods for CS: Source that emulates CS 1.6.