Fast but fragile, the Dark Eldar rely on their hit and run tactics and their Soul abilities. Their high range damage and long range is matched only by their melee attacks. Their vehicles likewise are well suited to hit and run tactics with vehicles having the ability to jump or having high speed.
Differences from vanilla Soulstorm:
Some new researches have been added to improve the Dark Eldar troops range capabilities or their general survivability. Their Soul powers have undergone a slight overhaul as well.
Dark Eldar Warriors have been swapped with Mandrakes and are now the main capping unit, similar to Guardians for Eldar. They have been made cheaper, more fragile and their members per squad increased from 6 to 8.Mandrakes are now single unit squads suited to shock tactics with their high health and damage and also now execute units with low health. They can also attach to squads to be a hidden threat in melee attacks. They now do more damage to Heavy Infantry as well.
Scourges can now disrupt enemy troops with their Sonic Grenades which do no damage but do high morale damage and knock down enemy units.
Wyches can how use Haywire Bombs for added anti-vehicle damage. Their Combat Drugs can now only target a single squad so their effectiveness has been reduced slightly.
Warp Beasts damage has been reduced slightly and their damage to Commanders has been reduced further.
The Reaver Jetbike build time has been increased slightly.
Raiders damage against vehicles has been increased slightly.
Ravagers can now jump and they now start with Disintegrators, being able to upgrade to Dark Lances
The Talos can now jump over impassable terrain like most other Dark Eldar vehicles and its cost has been reduced.
The Dais of Destruction Dark Scythe ability has been made less effective but its weapons have been made more effective.
Dark Eldar can now build Mine Fields.
The Slave Chamber can now ferry troops between them and can now act as a mini turret when upgraded with the Gruesome Display add-on.
Most Dark Eldar buildings can now drain enemy troop morale when their Gruesome Display add-ons have been built.
A new research Advanced Soul Seeker Ammunition has been added to improve the range of most Dark Eldar infantry ranged weapons.Wraithbone research now affects most Dark Eldar infantry, not just Warriors
A new research Greater Daemonic Corruption has been added to increase the movement speed and health of Mandrakes and Hellions
Leader ranged weapon researches (Splinter Cannon, Disintegrator) now increase the damage of the Haemonculus ranged weaponry.
A new research Grand Reaping increases the rate that the Slave and Talos harvest Souls.
Warriors can now upgrade their weapons to Dark Lances (effective against vehicle armour) or Splinter Cannons (effective against Heavy Infantry).
The Reaver Jetbike can now upgrade its main weapon to a Blaster, effective against Heavy Infantry and Vehicles.
Haemonculus Torture Amp now requires the Haemonculus Laboratory
Ravager Horrorfex Bomb duration has been increased slightly and now slows and slowly drains the health of enemy units.
Piercing Vision now costs 25 Souls
Screams of the Damned now costs 80 Souls
Rekindle Rage no longer works on the Dais of Destruction
Soulstorm now causes knockback every 3 seconds, effective at disrupting large groups of infantry.
Souls created from units killed last longer than those created from Slave Chamber Torture Pits.
Torture Pit Souls now take 35 seconds to produce. Grand Reaping research reduces their build time.
The Shadow Super-heavy Tank is an alternative to the Dais of Destruction with high damage and the powerful Shadow Field to protect it from ranged damage.
The Rampage Super-heavy Tank has less health than either the Dais of Destruction or the Shadow Super-heavy Tank but is faster and can use the Horrorfex Barrage ability to launch a cluster of grenades to deal high damage to an area, effective against groups of infantry.