Presenting the CornCobMod or the CornCobMan's FunMod (I'm really creative and original with names you see).
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Broken win conditions that modifies unit's stats (4x hero health, 4x hero damage) | Locked | |
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Sep 20 2018 Anchor | ||
Necron Lord 4x hero health only applied before the first stage of Monolith awakening. Then the health drops to default values. Lord Destroyer is unaffected The issues mentioned above apply to v1.80.5. As for 1.81 Necron Lord along with Big Mek (and Warboss) are in no way affected by both of these modifiers When it comes to races picked randomly, both of these modifiers sometimes work and sometimes don't Oh, and 4x Relic unit cost spews out Fatal Scar error right at the beginning at least in v1.80.5 and along with few other active 4x costs modifiers, mainly units, heroes and buildings. Never gave it a shot without other cost modifiers |
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Oct 13 2018 Anchor | ||
The Big Mek choppa was missing from the list of commander weapons, I've added it now. I haven't looked at the other files test. Edited by: corncobman |
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Nov 13 2018 Anchor | ||
As of 1.83, the Big Mek's melee weapon works fine now but ranged weapon damage isn't affected and Nercon Lord's issue still persists by having his extra health drop to 2050hp once Monolith reaches tier 2 |
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Nov 13 2018 Anchor | ||
I'll need to have another look through the code later for the Ork weapons. I have no idea what's happening with the Necron Lord as technically the modifier only happens at the start of the game and shouldn't affect anything later on. |
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Nov 14 2018 Anchor | ||
The issue may lie within either the Monolith's code or Necron Lord code, as it is stated in NL's description: "Increases in power as more of the Monolith's systems are restored", so maybe there's a string of code telling to set a FIXED health value as Monolith evolves which in return ignores the health multiplier. |
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Nov 14 2018 Anchor | ||
The difference in the way the Necron Lord health's modifiers is that it's done by addition rather than by multiplication like for other races. It could be that the addition modifiers are interfering somehow. EDIT: I found the cause, it was the exclusive modifiers interfering. Should be fixed for the next release. Edited by: corncobman |
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Nov 28 2018 Anchor | ||
v1.83.1 status update Necron Lord seems to work just fine now. It was a quick check but "what could possibly go wrong?" Only Big Mek's ranged weapon to go, so no hero will suffer from not being buffed by the 4x damage modifier |
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Nov 29 2018 Anchor | ||
Added the Big Mek Slugga to the weapon lists. I thought I had already done this but apparently not. |
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