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Broken win conditions that modifies unit's stats (4x hero health, 4x hero damage) (Games : Dawn of War : Mods : CornCobMan's Fun Mod for Soulstorm : Forum : Feedback and bug reporting : Broken win conditions that modifies unit's stats (4x hero health, 4x hero damage)) Locked
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Sep 20 2018 Anchor

Necron Lord 4x hero health only applied before the first stage of Monolith awakening. Then the health drops to default values. Lord Destroyer is unaffected
As for Big Mek, the 4x more damage does not apply at all

The issues mentioned above apply to v1.80.5. As for 1.81 Necron Lord along with Big Mek (and Warboss) are in no way affected by both of these modifiers

When it comes to races picked randomly, both of these modifiers sometimes work and sometimes don't

Oh, and 4x Relic unit cost spews out Fatal Scar error right at the beginning at least in v1.80.5 and along with few other active 4x costs modifiers, mainly units, heroes and buildings. Never gave it a shot without other cost modifiers

Oct 13 2018 Anchor

The Big Mek choppa was missing from the list of commander weapons, I've added it now. I haven't looked at the other files test.

Edited by: corncobman

Nov 13 2018 Anchor

As of 1.83, the Big Mek's melee weapon works fine now but ranged weapon damage isn't affected and Nercon Lord's issue still persists by having his extra health drop to 2050hp once Monolith reaches tier 2

Nov 13 2018 Anchor

I'll need to have another look through the code later for the Ork weapons. I have no idea what's happening with the Necron Lord as technically the modifier only happens at the start of the game and shouldn't affect anything later on.

Nov 14 2018 Anchor

The issue may lie within either the Monolith's code or Necron Lord code, as it is stated in NL's description: "Increases in power as more of the Monolith's systems are restored", so maybe there's a string of code telling to set a FIXED health value as Monolith evolves which in return ignores the health multiplier.

Nov 14 2018 Anchor

The difference in the way the Necron Lord health's modifiers is that it's done by addition rather than by multiplication like for other races. It could be that the addition modifiers are interfering somehow.

EDIT: I found the cause, it was the exclusive modifiers interfering. Should be fixed for the next release.

Edited by: corncobman

Nov 28 2018 Anchor

v1.83.1 status update

Necron Lord seems to work just fine now. It was a quick check but "what could possibly go wrong?"

Only Big Mek's ranged weapon to go, so no hero will suffer from not being buffed by the 4x damage modifier

Nov 29 2018 Anchor

Added the Big Mek Slugga to the weapon lists. I thought I had already done this but apparently not.

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