Modern Combat transports players into the midst of a high-tech war between the current-day Chinese and U.S. militaries. Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer missions, we aim to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.

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Report RSS Monthly Overview - January 2011 (view original)
Monthly Overview - January 2011
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kileratlarge
kileratlarge

(buried)

Ohh , so the rocket pod is an upgrade like the 76mm for the shermans, cool :D

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MonkeySoldier
MonkeySoldier

The TOW upgrade will be an ability, which allows the player to shoot a TOW missile at enemy units at a certain cost. It's NOT like upgunning the Sherman in VCoH.

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kileratlarge
kileratlarge

(buried)

Or you can be a **** about a simple thing i said.

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Darkbladecr Creator
Darkbladecr

He was just trying to explain the current mechanics of the TOW upgrade ingame. I don't think he meant to offend you, just give you some more insight of the current state of the game...

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MonkeySoldier
MonkeySoldier

I missed the part where I was a '****'. You thought it was like upgunning the Shermans in VCoH, in return I explained that it was different. As it's my job, just as much like the other devs, to explain the game mechanics and clarify anything that wasn't known yet/ was confusing. No need to throw names at me, while you could have stayed polite towards me as well, as I am treating you with respect as well.

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OnkelSam Author
OnkelSam

monkey calm down

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Beriadan
Beriadan

Now that's what I'm talking about! Nice. Better then the old one)

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xristos10
xristos10

great

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willychong8921
willychong8921

Sexy Bradley, I wish it come it desert brown though. >__<

Cause thats the Bradley I only seen on TV......
Great job! I love the major improvement.

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Darkbladecr Creator
Darkbladecr

Well it would be an easy target in the woods if it was completely sand color =D

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WaffleAndy
WaffleAndy

Epic win #2.

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RisingDivinity
RisingDivinity

All this talk about colour has me wondering if there will be varying camo 'schemes' or textures for the units (depending on the map I presume).

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