Mod will bring back Tiberium Wars to Red Alert 3 engine!

Add media Report RSS NOD Flame Tank
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sgor00
sgor00 - - 482 comments

Looking good. I like it.

Containers will look better, if you'll make ground under container with reflection of light, looks like C&C 4 containers

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thejafhar Author
thejafhar - - 1,521 comments

There is a light under crate, but barely visbile, i will work on it, also light like in CC4 is impossible to do.

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VectorIV
VectorIV - - 3,173 comments

In my opinion, the effects are kind of 'casual'. You could use some work on that :)

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thejafhar Author
thejafhar - - 1,521 comments

some smoke?

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

I told ya about distortions&light&smoke :3

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jfpoliveira12
jfpoliveira12 - - 3,725 comments

A few suggestions if you mind: the Titans cannons should move in the direction of their targets, its a bit weird that they face forward and hit a tank thats below them. The second thing is the Flame Tanks veteran flames should be blue altogether, not just the final ground effect, to make it more noticiable.

Its just my 2 cents on the matter. Your mod is coming along great I wish I could play it already. I hope you can pull off having bigger maps than RA3s, because those are tiny. Oh, one more thing, consider having the nod spider drones (or whatever they are called) from C&C4 so we will have one subterranean unit at least, please.

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Guest
Guest - - 689,458 comments

there is smoke and distortion

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youmadbro011
youmadbro011 - - 185 comments

Gunship has made the main points i'd suggest aha.

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MiniMage
MiniMage - - 36 comments

Why bursts? A steady stream of fire is a lot cooler. ;c

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keithktam
keithktam - - 542 comments

burn them with flame!!

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NOD Flame Tank unit footage