I have been playing CWC for many years.
After all played games with AI and human players, I have come to realize CWC might need some bit of polishing. Because gameplay has been constantly evolving in my games.
Also I have found some bugs I wanted to fix. Anyway, this is the patch that offers some very slight balance changes (experience of units), quality of life changes and bug fixes.
There is also one more version of the patch I'm currently working on. It includes way more balance changes. I plan to release it soon.
Special thanks to CWC-team for such a wonderful mod!
Bug fixes
- Fixed a bug where US infantry garrisoned in US fortifications received +50% damage bonus instead of standard +25%.
- BMD-1 can now fire it's main gun against infatry targets properly.
- Changed pre attack delay from per shot to per clip for rocket artillery (BM-21/M270). The only way to fix ground attack/force fire delay bug. Perhaps there is a way to find more elegant solution, but for now this change stays.
- Jet fighters (Su-27/Mig-29/F-15) now properly use different types of missiles.
- Anti-air vehicles SA-11 and M48 now can be repaired by engineers while deployed, like all other vehicles. Previously builders repaired them instead of engineers.
- M163 Vulcan now properly does not activate camonet while in the water.
- Fixed a bug where F-16 cluster bombs attack airborne helicopters.
- Description fixes:
1) Officers
2) Heavy Sniper
3) RPO
4) Ural-375
5) M48
6) M109
7) 2S1
8) EF-111
9) USA fortifications
10) USSR bunkers
11) Ural radar
Changes
- Changed camera min/max height from 65/365 to 50/500.
- Self-propelled howitzers 2S1 and M109 now will reload it's clip while idle if advanced firecontrols upgrade is purchased.
- Changed logic of attack helicopters (AH-1/AH-6/AH-64/Mi-8/Mi-24) when they are given a direct order to attack specific, they will not try to strafe and attack any other target while passing by. This change will help to fix a problem when helicopter attacks some infantry while passing by and it ends with engaging the target from much shorter range.
- Rifle infantry:
All values are calculated on basis regular vs regular, but similar values remain with other promotions.
1) All basic Soviet infantry always win against American counterparts (except American assault) if start firing simultaniously (around 6.6 secs vs 8.2 secs to kill 1 infantry).
2) American assault and Soviet Specops have the best stats (around 5.5 secs).
3) American Specops somehow uses the same weaponset as regular American infantry, which has the worst performance (8.2 secs).
It has been changed to:
1) All USSR and USA rifle infantry (except Assault and Specops) fire 4 round bursts (5 dmg per shot) with 2.5 sec cooldown between bursts. Range is 100/130.
2) USSR and USA Assault infantry fire 4 round burts (5 dmg per shot) with 2 sec cooldown between bursts. Range is 110/140.
3) USSR and USA Specops infantry (Spetsnaz, Green Beret and Delta) fire 3 round burts (5 dmg per shot) with 1.2 sec cooldown between bursts. Range is 110/140.
Overall now Assault and Specops now are slightly better than other rifle infantry and also Specops are very slightly better than Assault.
- Now Su-25 has ground attack ability like helicopters. It is now easier to attack targets in the fog of war. Also it can now attack infantry with its rockets.
- Changed BMD-1 ATGM/cannon range from 200/167 to 183/183. Due to engine quirk after firing ATGM first cannon shot is wasted and BMD has to wait for it to reload. Making them both the same range fixes this issue, though not very elegant solution. Will try to find something better later.
- Revorked how BMP-2 performs while in tank bunker. Due to game mechanics changed weapons priorities for the unit while in the bunker. Because of this ATGM range is decreased from 333 to 281 and cannon range is increased from 250 to 281. Machine gun is disabled.
- Increased T-80UK laser designator range from 267 to 300. This partially fixes laser bug. Perhaps there is a way to find more elegant solution, but for now this change stays. The laser is still buggy and sometimes you need to click 2 times on the target for the laser to activate. But now it will at least possible to activate it while tank uses its ATGM from maximum range.
- Decreased experience value for destroying BMP-2 (from 1200 to 800 exp) and M2A1 (from 1200 to 900) IFVs. Before they have provided 50% experience to the enemy than all other rank 1 units.
- Increased experience value for special infantry units (Heavy Sniper from 120 to 300, RPO from 120 to 180, Spetsnaz/Green Beret from 120 to 200).
Hi Sir.
i did some good fixes and improvments on the mod can i send the files to you so you can look on it and maybe republish it as an addon.
mostly on visuals
Replied in PM.
Hi Blitzz I was wondering if you know how to add new units to the mod with the existing ones in the game? Or if you know how to modify the existing ones?
Yes, it is possible. PM me.
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Would be nice to see CWC optimized for GenLauncher.
yes
I've patched the game using gentool (fixes) ..
& installed CWC yesterday but it didn't work on my win10..
zero hour working fine!.. I've tried to install the manual update files for CWC and move them to CWC folder but still can't run the game (serious error....)
what should i do!
u have to install v1.0 first then step up to the other version
Hello Sir
that was a great one especially the option to designate rockets on a specific place with the su 24
i was wondering if maybe you or anyone is available on discord so we can play together?
here's mine :
SLARNOSS#5868
I have sent you a friend request in Discord.
Is this compatible with cwc 444 patch?
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nice changes blitzz sorry we never got to play been away for some time
We can still play if you want.
yea im back i msged u on discord