this is a mod to save scientist and save the world ...

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Codename : Franklin - V1.0

Codename : Franklin - V1.0

Full Version 1 comment

yes this mod is Codename : Franklin and this mod is short mod.It will take you about 1 hour to complete the mod.Please take a chance.

Rebember(CN:F demo)

Rebember(CN:F demo)

Demo 4 comments

this is a demo for the Codename : Franklin.I hope you like it.

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monster_urby
monster_urby - - 3,023 comments

I legitimately have no idea what I just played... Terribly unfinished, zero player guidance and barely playable at all without using noclip due to trigger_changelevel errors.

and why the Hell does the download include ALL of Opposing Force's models, sprites and sounds? Completely unnecessary.

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r.sempel
r.sempel - - 148 comments

Some original ideas that I liked like the breaking of the floor of the elevator. I did have some issues with map transitions at the end had to noclip my way once to the next map, maybe that can be fixed.

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MrCheese425
MrCheese425 - - 1 comments

Feels directionless and unintuitive. The story makes no sense, the gameplay has infuriatingly annoying platforming and easy combat, and it took me 5 minutes to complete, not 1 hour. Also, the ending was so confusing that I literally had to check the map files to make sure that a map didn't fail to load or something. The only good I can say is that the scripted sequences weren't done too badly.

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C.S.Madisun
C.S.Madisun - - 430 comments

I agree with all of that... except the scripted sequence bit, since it's super easy to break them just by moving too quickly. You can see it at the 4 minute mark in my video.

Otherwise, yeah - you're pretty much spot on.

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C.S.Madisun
C.S.Madisun - - 430 comments

Well, at least you remembered to give the player an HECU Vest in the full release.

...the map changes are still broken though.

Going through everything that's wrong with this would be a waste of my time and yours, but I'll give you a few highlights:

- It initially took me a minute to figure out what to do in the elevator. Maybe make the breakable panel in the floor a different colour or something, so it's easier to see?
- Falling down from the elevator is going to take a LOT of health from the player... if they don't just fall to their death. That's not OK! At the very least make the ledge on the bottom a bit bigger so players can actually land on it, and maybe add a medpack right in sight so players know it's OK to lose a little health.
- Don't have players walk into/towards a black wall to trigger a loading screen. It looks terrible and isn't something people are drawn to, since we'll just think it's a dead end.
- Also, make sure your spawn points and map change triggers are properly placed, or you'll end up with players stuck in a wall during map changes. It may look like I'd showing this off in the video, but I'm actually trying really hard to actually avoid it happening!
- The ending sequence with the grunt is SUPER easy to break. If you MUST stop the player, maybe consider having an invisible wall rather than holding players on the spot, since if they happen to be running, that bobbing animation will continue to play.
- Also, if the player is running, there's a chance the game will hold the player a couple of steps ahead of where they're supposed to be... which is why the map transition didn't work properly.

In short, this feels VERY unfinished. And is it supposed to be set before the demo? Because that would be VERY odd!

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C.S.Madisun
C.S.Madisun - - 430 comments

Here's my attempts (yes, that's plural) to play through the demo:

And here's all the issues I noticed, in no particular order:

- You've included the ReadMe file for Hunt the C**t, an entirely separate mod
- Rebember is NOT a real word
- The opening cutscene is badly angled (you can barely see the rocket that's launching because the camera is staring at a corridor that's probably not supposed to be visible)
- Corridors frequently lead to dead ends (or a wall of black)
- It's possible to die at the beginning if you're standing next to the window when it explodes
- The corridor with the map change visibly leads to a dead end
- The mod doesn't appear to have an HEV suit (or equivalent) so you can't see anything in the room where the lights cut out
- In the room where the lights cut out, the map trigger doesn't appear to work properly - I had to noclip through the door to trigger it
- In the city, there's a rope you're supposed to climb, but it's not actually climbable
- There's a LOT of unfinished walls you can see through
- The map change with the plane is broken, leaving you stuck in the floor unable to do anything

There's... SOME potential here, but the sheer number of issues present are deeply worrying and I don't recommend anyone try it.

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