Cnc3 Reformed v1.6
Full Version 7 commentsCnc3 Reformed version 1.6 replaces some old models with new ones as well as general balance and weapon changes.
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Introduction:
This mod for command and conquer 3 tiberium wars adds new units, upgrades, structures and a new faction called the NEA. Hope everyone likes it, feel free to post suggestions and tips.
Last Updated 13/1/08
Lastest Version = v1.6
Changes Log:
FACTIONS:
NEA
GDI
NOD
SCRIN
UNITS:
NEA
NEA Ranger Squad
NEA Tank Hunter Squad
NEA Engineer
NEA Grenadier Squad
NEA Pathfinder
NEA Elite Guard
NEA Hover MLRS
NEA Humvee
NEA M1 Abrams
NEA Havester
NEA MCV
NEA Microwave Tank
NEA Quad Cannon
NEA Missile Artillery
NEA Challenger
NEA Surveyor
NEA Comanche
NEA Aurora
GDI
GDI Gunship
GDI Mortar Infantry
Mutant Marauder Squad
Mobile Emp Truck
Mobile Warfactory
NOD
NOD Black Destroyer
NOD Flying Fortress
Mutant Marauder Squad
Mobile Emp Truck
Mobile Warfactory
SCRIN
ALIEN Cruiser
ALIEN Shock Destroyer
Mutant Marauder Squad
Mobile Emp Truck
Mobile Warp Sphere
STRUCTURES:
NEA
NEA Power Plant
NEA Refinery
NEA Barracks
NEA Vehicle Assembler
NEA Command Bunker
NEA Air Base
NEA Weapons Centre
NEA Tech Hub
NEA Support Command
NEA Crane
NEA Pulse Cannon
NEA Patriot Missile System
NEA Destructor Cannon
NEA Tiberium Silo
NEA Heavy Atillery
GDI
Mutant Hovel
Emp Control Centre
Defence Tower
NOD
Mutant Hovel
Emp Control Centre
Defence Tower
SCRIN
Mutant Hovel
Emp Control Centre
Defence Tower
UPGRADES:
NEA
Coming Soon
GDI
Laser Guided Missiles
Watch Tower Shields
NOD
Shaped Charges
Overcharge
SCRIN
Containment Fields
Fusion Generators
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Check back for more updates coming soon!
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Cnc3 Reformed version 1.6 replaces some old models with new ones as well as general balance and weapon changes.
Is this dead?
Just played as the NEA - not bad so far, needs a lot of work but hopefully thats coming in future updates.
At the moment nothing can upgrade and there are no support powers - I'm assuming this is work in progress?
For the stuff that actually is there - theres both good and bad. Some of the stuff just feels like GDI. The elite guard are quite nice, but seem to have the habit of just standing still when ordered to attack buildings (yes I know its not their strong-point, but they should do SOMETHING)
The commando is a total disappointment - he's a single sniper with even less abilities and not even a decent hp boost. 1 man, stealth, standard sniper rifle - thats it.
On the plus side, I love the emp vehicle. From reading above I understand this has been given to every side - which I think is a shame, it would be nice as NEA's unique point.
Please note when doing support powers + upgrades (the few of which are present dont actually work anyway) that with the re-naming of the air-base, call for transport has stopped working.
Well i'll stop pestering you with comments after this, im sure you're aware of most of it anyway. (New units on the 3 original teams might still have a few issues with balance? maybe make them more costly. The new GDI air unit feels like it should land).
One thing thats a little more obscure - the new Scrin infantry unit appears to suffer from Tiberium exposure.
To add to that: the AI is a bit weird sometimes too. In particular, the NEA long-ranged artillery unit seems to have a habit of charging into close quarters.
I have a question: in the version 1.6 is all textured?(bcz here aren't pics of textured buildings)
Yes they are.
Hooray for me! I have every single game!
Downloading. Trying to find C&C:TW.
i have a spare CNC ts . do you have a spare Kanes wrath? i need it.
I can't get the mod to run, I've read how to do it is in the mod folder
but i dont have a launch menu when i click the short cut it opens the game, if i go in the c&c3 folder it launches the game, is the downloaded version (thru EADM) not modable perhaps?
AH! nevermind I found the game browser..I should have checked start, all programs before making a comment *self slap*
Is C&C3 Reformed for C&C3 TW Kane Edition?
Yes it wil work with the Kane Edition.