After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each. The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

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All Stars Upgrades (Games : C&C: Generals Zero Hour : Mods : CnC: All Stars : Forum : Planning Pages : All Stars Upgrades) Locked
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Mar 27 2006 Anchor

Common to all sides

    Researched from Barracks:

  • Capture Building: Allows light infantry to take control of enemy structures and tech buildings. Cost 1000

Tiberian Coalition

    Researched From Barracks:

  • Shotgun: Minigunners gain a shotgun barrel which deals more damage than the standard-issue rifle but has a shorter range. Cost 600

  • Researched from Helipad

  • Aero Turbines: Increases speed and maneuverability for Harpy, ORCA Bomber, and Carryall by 25%. Cost 1500

  • Researched from Tech Center:

  • Mech Armor: Increases armor for mech units by 10% per leg. Cost 2000
  • Rangefinders: Allows most shell- and missile-based weapons to have reliable accuracy at longer ranges, increasing the effective range of such weapons by 20%. Cost 2000
  • C4 Packs: The Ghost Stalker can plant C4 charges on buildings. Cost 1000
  • Compact Bombs: ORCA Bombers carry 1 additional bomb. Cost 1500

  • Researched from Communications Center, Requires Tech Center:

  • Advanced Comm Center: Provides uplink to Ion Cannon Satellite. Consumes 10 units of power. Cost 4250

  • Researched from Weed Refinery:

  • Tiberium Shells: Titan shells carry a small amount of Tiberium toxin.
  • Tiberium Residue: The Ghost Stalker can scatter Tiberium toxin nearby. Cost 1500

  • Researched from Guard Tower:

  • Missile Rack: Replaces the Guard Tower's machine gun with a missile rack. More effective against heavy armor and can target aircraft. Cost 500 per Guard Tower

Red alert Army

    Researched from Barracks:

  • Black Flak: Flak weapons do 25% more damage. Cost 750
  • Frag Grenades: Grenade blast radius increased 25%. Grenades can clear buildings. Cost 800

  • Researched from Air Force Command:

  • Bulletproof Armor: Aircraft absorb 25% less damage from bullets. Cost 1500

  • Researched from Battle Lab:

  • Auto-Loaders: Longbows fire 10% faster. Cost 1200
  • Amphetamines: Infantry move 20% faster. Cost 1000
  • Radar Ping: Reveals the location of enemy aircraft and airfields. Cost 1000

  • Researched from Nuclear Missile:

  • V3 Nuke: V3 Rockets carry a mininuke warhead with increased damage and blast radius. Cost 1500

Generals Elite

    Researched from Cold Fusion Reactor:

  • Control Rods: Same as from Generals.

  • Researched From Barracks:

  • Flash Bang Grenades: Same as from Generals.

  • Researched from Arms Dealer:

  • Scorpion Rocket: Similar to Generals, but cost increased to 1200.
  • Composite Armor: Similar to Generals, but affects Scorpion and Overlord.

  • Researched from Airfield:

  • Countermeasures: Similar to Generals, but cost increased to 1500.

  • Researched from Strategy Center:

  • Advanced Training: Same as from Generals.
  • Junk Repair: Same as from Generals.
  • AP Bullets: Same as from Generals.
  • Supply Lines: Same as from Generals.

  • Researched from Internet Center:

  • Satellite Hack I: Same as from ZH.

  • Researched from Overlord:

  • Bunker: Same as from ZH.
  • Speaker Tower: Same as from ZH.
  • Gattling Cannon: Same as from ZH.

Edited by (in order): CommieDog, CommieDog

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