With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.
The skydome shader completely generates clouds at random, real time. These clouds are not only affected by both wind direction and strength, but can be tweaked to change intensity, overall color, opacity, and amount real-time.
Clouds also occlude the sun, and block sun rays.
Windy.
missing some dust flying around or something, the air seam to quiet...
Continue like this and Valve's going to come with job offerings just to steal your modified engine. xD Looks amazing didn't think I'd say that about source, but I've been surprised with GldSrc.
Alas i am interested in the amount of coding time you guys have put into this. Would you care to share? :D
Yeah it will all be released.
even the real time shadowmap code?
That MIGHT get released soon.
Will it be released on Release Day? Or will we get it before/after?
Shortly after release day, like within two weeks or something probably, not making any set dates though!
This is simply badass.
Amazing, just... Amazing
WOW,I love it.
Wow, the whole scene is beautifully immersive. I almost don't want to have to fight enemies just so I can focus on the surroundings!
I was just waiting for something to jump out at me!
Loving it, and how the tree blocks the godrays as well!
Oh. Mmm, I like it. I hope my computer won't go asplode though.
This type of effect would look amazing if you rendered the northern lights in-game.