With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

RSS Articles  (0 - 30 of 41)
Is it really that time again?

Is it really that time again?

News 28 comments

City 17's final open-source release and our goodbyes. Find out what City 17 was, what our plans for it were, and where we disappeared to.

Looking for a Programmer

Looking for a Programmer

News 11 comments

boop bop beep boop. Robots. And spooky programming. (We couldn't figure out what to fill up the 50 character min limit with, but we guess we just did...)

C17's Status

C17's Status

News 11 comments

It's been a pretty busy year. So yeah. 50 characters limit A+ moddb.

Paradigm Shift

Paradigm Shift

News 12 comments

After a period of long silence we're finally letting you in on what is happening.

C17 at GDC 2012

C17 at GDC 2012

News 16 comments

Our super late GDC status report news thingie update.

MOTY Players Choice - Upcoming

MOTY Players Choice - Upcoming

Feature 59 comments

Welcome to the Players Choice - Upcoming top 5 award for Mod of the Year 2011.

City 17: Episode One MOTY Update | Day Ten - Trailer

City 17: Episode One MOTY Update | Day Ten - Trailer

News 21 comments

It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.

City 17: Episode One MOTY Update | Day Eight & Nine

City 17: Episode One MOTY Update | Day Eight & Nine

News 6 comments

Gameplay coverage continues today. Inventory systems, and Weapon modifications galore.

City 17: Episode One MOTY Update | Day Seven

City 17: Episode One MOTY Update | Day Seven

News 19 comments

We've saved the best for the last: Gameplay, Animations, Mocap, and gameplay elements.

City 17: Episode One MOTY Update | Day Six

City 17: Episode One MOTY Update | Day Six

News 5 comments

If you thought day 5 had a lot of shaders, then get ready to hold onto your butt. Because it is going to fly right off.

C17 Episode One | Real Time Global Lighting in Source

C17 Episode One | Real Time Global Lighting in Source

News 15 comments

It's light. It's real time, and it's in the Source Engine.

City 17: Episode One MOTY Update | Day Five

City 17: Episode One MOTY Update | Day Five

News 3 comments

Real time Skies and flowmaps in the Source Engine.

City 17: Episode One MOTY Update | Day Four

City 17: Episode One MOTY Update | Day Four

News 8 comments

Why FXAA is the best AA method out there, and why you need to implement it into your own game right now!

City 17: Episode One MOTY Update | Day Three

City 17: Episode One MOTY Update | Day Three

News 7 comments

Old to New. The evolution of one of our oldest environments in-game!

City 17: Episode One MOTY Update | Day Two

City 17: Episode One MOTY Update | Day Two

News 15 comments

It's day two of our MOTY 2011 update! Today we're talking Asset overhauls, and how we treat c17 as a total conversion.

City 17: Episode One MOTY Update | Day One

City 17: Episode One MOTY Update | Day One

News 5 comments

It's here, MOTY 2011. Ten straight days of media starts today!

Quick Summer Update

Quick Summer Update

News 6 comments

Changes to our site, some Gear Studios news, and whats going on with City17.

Summer Progress

Summer Progress

News 13 comments

We've been busy these past few months, and heres on what.

City 17: Episode 1 is going retail! (April Fools Update)

City 17: Episode 1 is going retail! (April Fools Update)

News 52 comments

Quite possibly our most important update yet, folks! Check it out!

City 17: Episode One - Part 2 | The Update Strikes Back

City 17: Episode One - Part 2 | The Update Strikes Back

News 28 comments

It's Part two of our New Years update! Todays update features tech-demos of sun-shafts, particles and more!

City 17: Episode One - Part 1 | A New Media

City 17: Episode One - Part 1 | A New Media

News 37 comments

A surprise update from out of nowhere?! Today marks the first of a 3 part New Years update. Real Time sun shafts, new map media, and tons more inside.

Episode 66

Episode 66

Feature 4 comments

William is joined by Dave Traeger and Glenn. Later, SoUlFaThEr of Kreedz Climbing joins for an interview. They talk about SHIFT, GoldenEye: Source, The...

City17: Episode 1 | The Real January Update

City17: Episode 1 | The Real January Update

News 25 comments

Our final major update for the month, featuring a frenzy of map screenshots!

City17: Episode 1 - 3 Part New Years Update (Part 3)

City17: Episode 1 - 3 Part New Years Update (Part 3)

News 17 comments

Novint Falcon support, new media, Contest winners and music!

City17: Episode 1 - 3 Part New Years Update (Part 2)

City17: Episode 1 - 3 Part New Years Update (Part 2)

News 5 comments

It's part 2 of our semi-two week long update. Hop in for details on the Competition!

City17: Episode 1 - 3 Part New Years Update (Part 1)

City17: Episode 1 - 3 Part New Years Update (Part 1)

News 30 comments

Cinematic Physics, Fire, and a contest with incredible prizes!

Episode 61

Episode 61

Feature 14 comments

William is joined by Hectic Glenn and Bluewolf72. They talk about Team Fortress 2's War!, L4D2 SDK, Orion, Overheid, City 17: Episode 1, Black Mesa, SHIFT...

City17: Episode 1 | Holiday Update

City17: Episode 1 | Holiday Update

News 41 comments

Map updates, gameplay updates, music updates, technical updates, more info about Maxsi Distribution, and an exclusive interview with Planet Phillip all...

City17: Episode 1 | Late September Update

City17: Episode 1 | Late September Update

News 22 comments

Maxsi Distribution system, Dynamic Lighting, and Babies. Rolled up into a miniature update.

Transmission 16265

Transmission 16265

Feature 10 comments

This week we briefly revisit Provenance, Emanuel apologises to Jailbreak! and Modular Combat is updated to v1.76. Oh, and Thomas returns from his 8 week...