With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.
In our final art pass to the entire game, a area early visited in the game has seen itself become the first to enjoy new additions to the game.
For this area, we created a shader that takes an image, and warps it, simulating water flow and movement, (the leaves on the surface of the water). We also created a smoke shader, and peppered it around the areas for added mist and froth effects.
Lastly this area is one of the first sections to fully utilize Flowmaps.