With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.
Sleek and sexy, this mod never ceases to amaze me... Valve needs to hire you guys for EP3...
Good firing effect.
Looks great! Just a few comments:
At the start, one of the bullet trails come out of the hand
The pistol sprinting animation looks a bit like the left hand is punching the air, i dunno looked weird
Shot gun looks really powerful (I like it)
Crossbow look amazing. Can't fault it.
The Combine gun need some bullet trails, but im guessing you just haven't got around to it yet.
Aside from that, really nice animations. :)
I always fall in love with the latest pistol animations I see... And you are the latest I've seen...
The original game should have those animations
Man, he needs to tighten his grip. His arms are flopping all over the place.
very nice man
Two questions:
1. Who is the animator?
2. Are the walk and sprint animated or do you have a super good coder?
1.Sn1pe
2.Animated, but we use programming to define when to go into those animations.
The shotgun reloading animation is annoying. It obscures way too much of the screen. And the AR2 animation seems weird. The left hand looks odd & the iron sights don't actually use the gun's iron sights.
I liked the L4D-style gun-mounted flashlight.
But I thought the SMG reloading animation was a bit too exaggerated with the left hand. Would you really throw your arm out in front of yourself like that?
Those animations remind me of CoD: Modern Warfare 2.
Everything looks amazing, except I'm a realism freak and the shotgun's shell ejector being on that side-when fired by someone who is right-handed- annoys me a little. Also, the AR2 ironsights pos could be-- different or better somehow, maybe you could use that red part as the sights or something.
Either way, great work :)
Is dat sum dirt on the screen around the 20 second mark?
are the weapons animations just from the compiled models, or is some of it coding?
Yay! The smg now has a holster sequence!
Is there a download?