Hello, we are a small team that creates mods for stalker from 2010 and trying to make stalker live and better. Our team made a long path and learn a lot. In 2011-2012 we had developed Return to the Shadows project. At 2012 we published SZM CoP 0.2, for a long time we worked on the next version SZM CoP 0.3. Unfortunately, all projects were frozen in 2015.
Now we are working on the project «Choice of Destiny», our main goal is to finish all that we’ve started within projects RTTS, SZM CoP and to «make stalker great again». As far as possible in our powers.
Project keeps in progress, there are still a lot of secrets but today we want to share some info about the current status. So, we keep working to make better our location pre-render you can reach here:
For this time we made lots of edits with currently buildings and landscapes fully mixed up with NPC and mutants. We've got a big map with totally huge territory and that gives us a lot of problems with X-Ray limits and the detalization of the map. Might be any fan of stalker know that X-Ray Engine very old but still good.
Sure there already some realizations with huge locations and with multiplayer like Ray of Hope, but we keep in mind only a single player. In spring 2018 we've finished the closed beta test by results got a lot of bugs which is currently fixed. But anyway we keep trying to adding something new since the project looks unfinished like SZM CoP 0.2.
Also, we had to change our discord chat which not full of people but here you can reach any answers faster than on forums or comments on any social network.
At this moment and at all we've not to hurry to make the fast release as we want at the start, so editing will be longer then we planned. By the way, we like the present the let's play of HugTV - SZM CoP 0.2 (it's an older version of the project currently named Choice of Destiny 0.22). Sound-speech: Russian.
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Screenshots archive of Return to the Shadows project.
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