Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.                               (free stuff | no warranty | see disclaimer.txt | blah blah blah.)

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Progress to 12.27.13 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 12.27.13) Locked
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Dec 27 2013 Anchor

Beta release is successful!!
This is awesome and I put it off long enough to turn it into a christmas gift for all of moddb. Woot!
And with that there are only a few bugs to work on prior to the next iteration.
That will likely be beta 1.2. Information about this will be forthcoming, but it will likely define the Archon to Archon conflict.

You can expect some direct link *progs.dat releases to fix bugs and update the client side.

12.26.13

DONE: Archon 1.1 game play tutorial

12.24.13

DONE: beta release 1.1

12.19.13

DONE: singleplayer modes
WIP: package build 1.1b

12.18.13

WIP: singleplayer modes

12.17.13

WIP: singleplayer modes

12.14.13

FIXED: set quantum mcode to proper value instead of 107 in touch fn

12.5.13

FIXED: itermediary fix for cloud loop crash - limited firing of cloudkill weapon
TWEAK: no archon spirit until 3 human morphs occur
tested - cloud_rep when zombie is killed -- works as needed
DONE: auto-wep switch when zomby can no longer release cloudkill
FIXED: bots still getting quantum
TWEAK: regen runes stop plague, poison

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