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Progress to 12.18.14 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 12.18.14) Locked
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Dec 19 2014 Anchor

Last update before the 1.2b release.

Undecided: whether development will continue for mark II or I will wait until mark III is ready.
If dev continues the next release will likely be 1.3 beta.

12.18.14

WIP: visual check on monster ai - check attack, jumps
WIP: beta 1.2 release package

12.17.14

DONE: code verify from v106.0 -- reasonably 99% w/o doing some "crazy print every damn thing running code check"
WIP: beta 1.2 release package

12.16.14

DONE: qc++ - removed all unused fn & ent vars in defs.qc
- removing more unused fn
DONE: checkattack improve -- verified dog / demon jump test #s
WIP: f__, v__, spot[1-2]_ replacements for locals

12.14.14

DONE: fr_stand9 - hk, k, ogre -- could also be dog if model frames are changed
DONE: monster_go, monster_start

12.13.14

DONE: qc++ recodes - framer -- qc++ v1.07
- player
DONE: crandom - void vs. define research -- see _docs/def_vs_fn.txt

FIXED: ents not showing thru fact3 window - func_wall on window

DONE: #def coded out precache_* to //

12.12.14

WIP: qc++ recodes - framer -- qc++ v1.07
- player frame sets
- shubs thrash frame set update

12.11.14

WIP: grenade generic

12.10.14

WIP: showcase pk 3.0
WIP: grenade touch generic

12.9.14

WIP: -- sanity check on frames, code
WIP: qc++ recodes - touch fns

tool release - meld quake file filters

12.8.14

DONE: qc++ recodes - framer -- qc++ v1.07
- zombie, enforcer
-- sanity check on frames, code

DONE: removed dprint on #ifdef nodprint

12.7.14

WIP: qc++ recodes - framer -- qc++ v1.07
- shalrath, shambler, ogre

12.6.14

WIP: qc++ recodes - framer -- qc++ v1.07
- hell knight

12.5.14

WIP: qc++ recodes - framer -- qc++ v1.07
WIP: recording ai_*({n}) for verify new code
- hell knight

12.4.14

WIP: qc++ recodes - framer -- qc++ v1.07
WIP: recording ai_*({n}) for verify new code
- re-recodes

12.3.14

WIP: qc++ recodes - framer -- qc++ v1.07
- zomby
WIP: ai_rep for ai_*({n}) frame calls
WIP: recording ai_*({n}) for verify new code

WIP: tool upgrades -- ls of q vars -- now on mega
-- better count

12.2.14

WIP: qc++ recodes - framer -- qc++ v1.07
- zomby

WIP: tool upgrades -- ls of q vars

12.1.14

WIP: qc++ recodes - framer -- qc++ v1.07
- tarbaby, wizard

WIP: tool upgrades -- ls of q vars

11.30.14

WIP: qc++ recodes - framer -- qc++ v1.07
- enforcer

WIP: new OS for 3 monitor cfg -- going very slowly

11.29.14

WIP: qc++ recodes - framer -- qc++ v1.07

WIP: monster jump touch generic

11.28.14

WIP: qc++ recodes - framer -- qc++ v1.07
- demon

11.27.14

WIP: qc++ recodes - framer -- qc++ v1.07
- soldier, knight, fish, dog

11.26.14

WIP: qc++ recodes - framer -- qc++ v1.07
- Cthon

11.25.14

WIP: qc++ recodes - framer -- qc++ v1.07
- Shubs

11.24.14

WIP: qc++ recodes - noobjerr -- opgrade

11.23.14

WIP: qc++ recodes - codefix, noobjerr -- opgrade
-- fixed all code warnings - changes game operation

11.21.14

WIP: qc++ recodes - fx_warning, codefix -- opgrade
-- fixed warnings for all unused vars except 6 sys vars in defs.qc

11.20.14

WIP: framer define to collapse old frame macros

FIXED: issue where no player model existed after shub telefrag -- but - issue w coop & dm (not much unless shub is allowed in dm)

11.19.14

WIP: framer define to collapse old frame macros

11.18.14

WIP: true constants via #define
WIP: framer define to collapse old frame macros

11.17.14

DONE: move map name fill to map_title_* -- server loads "map_title_world" from world.message
WIP: stats system

11.16.14

DONE: morph fired shalmissle with no target

11.15.14

IMPED: all diff scores on hud_frags_style bit | 128
DONE: convert fallingwater noise* messages to stack*
FIXED: -- rnd message on this is not selected
CHECKED: all "if (self.height != IMP_MCHAOS)" will need order added in later -- make sure, but it should be so right nowish - all done

NIXED: dp / glq - hub observer vote fails -- observers do not get to vote, only live players
FIXED: morph fired shalmissle removed way early
WIP: morph fired shalmissle with no target

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