Half the tests are done. No new code.
If I can get a couple major bugs fixed, I'll be releasing beta 1.1.
Yep, alpha 1.0.5 is being skipped.
Playable Archons, super boss monsters, bunch o' new feaures...
6 Bot test runs solid with no crashes - its in beta.
11.8.13
DONE: lava bomb morph jump switch up
DONE: test - charmed summoners -- looks good
random selection of score map - failed load, but should not happen -- only applied to bot vote selections
FIXED: * hub selecting score maps at random when score not achieved
TWEAK: no chaos_beam hit in solid
FIXED: ** chaos item: war axe left around in mucho qauntity -- dyn_remove on this
FIXED: ** chaos item: altar flag get left around in mucho qauntity -- dyn_remove here too
DONE: test - hub rnd score map load -- logic in the random select says this should not happen - this logic only affected bot votes and @random portals
DONE: retest respawn monsters death frames -- looks pretty good with dogs & grunts
FIXED: csqc - dead and 10 - 19 are rel instead of rels
11.7.13
DONE: test - de-archon and imprison
DONE: test - de-archon with xweap and cl map change
FIXED: de-archon and dead / respawn
FIXED: Chaos archon: * Special morph powers activated - check your status bar -- archons have NO special morph powers
FIXED: gnarly huge chaos explode box
FIXED: chaos explode boxes respawn -- some very few still respawn
DONE: test - archon made points and bonus for Archon with use
DONE: retest banished -- seems good w/ player respawn delay
DONE: test - power drain & non players -- seems to work now
FIXED: vampire rune power drain issues
TWEAK: added vampire rune power drain to order sphere attack
FIXED: time in rels - overlap on label
DONE: test - _become messages & lava morph / cthon transit -- no become on this, only emergent in hud_message, nothing for return
DONE: make charmed summoners summon charmed helpers
11.6.13
DONE: test - alien infestation
FIXED: ogre skin left edge
FIXISH: younglings not on ground after growing up -- put in droptofloor - this seems to happen anyway
FIXED: no chaos move effect in solids, no chaos burst
11.5.13
FIXED: flashing weps for morph builtins on ammo 1
FIXED: lava bomb nails were not hot -- wrong model
DONE: soldier sil skin
FIXED: refl nail sentrys dont always fire right ? (could this be an origin issue ?) -- this was a bounding box issue
-- also fixed obit issue
FIX: for random explosions on chaos all the time - re: chaos bomb launches -- test
WIP: test - alien infestation
11.4.13
DONE: remove cam_punch -- since we dont use albin code
FIXED: * gremlin with clg - does not use cells w/o target -- .builtin issue
-- done: needs checked as clg (bolt.qc) has questionable cell usage - all handle ammo_con now
test - infinite ammo settings - tested for clg / lg / hammer / pulse nailgun
TWEAK: altar conversion rate now usage based - only so much lower cr
11.3.13
DONE: super vore weapon targeting
FIXED: blood particle & archons -- replaced 225 blood particle with SpawnBlood special
FIXED: also - world "bleeding" when hit by explode shot
FIXED: some spell (poly self, other) swips to another spell book when it fires
11.2.13
TWEAK: SShalSpikemine to SummonMonster - moved to monsters.qc
TWEAK: added tfog, tdeath - super ogres summon as well
DONE: added some frames to soem
TWEAK: multi head dogs get more bites, fluffy does more damage per bite
DONE: super vore 2nd attack
FIXED: NOTE: map tips states this can cause problems with new (hip spawn_* style code)! -- shalrath.qc
-- moved these into map monster only section - shalrath, spider
test - super vore -- need target help on ltn, spikes