Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
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Progress to 11.7.14 | Locked | |
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Nov 9 2014 Anchor | ||
As the bugs squashed increase, the severity level of the fix goes down (from bugs that break the server descending to purely cosmetic things.) I'm getting down to things that just bug me...stuff players will likely never even find. Still this is a good sign. I also have two new note classifiers: NIXED: for items that are removed from the process que with no action old classifiers: FIX: a bug to fix - changes to FIXED when done no longer used: NON: similar to XXX 11.7.14 -- this is not repeating - long run server test IMP: set ambient sounds to self remove, _fluoro lights as well if not targeted 11.6.14 look at water freeze death of large bombs (deaths of bombs period - have seen some frozen explodes) -- think to remove issue? NIXED: scourge framing to new ai_frame system -- plan to go to generic framing code set revamp IMP: chain thuderbolt now *sees* monsters - YAY! 11.5.14 NIX: also could not fire a cube on the that transit level -- eweapon link not kept NIX: savedgamecfg has 1024 off & starting listen server turns it back on - whats more sv_pk_hub isnt obeyed in cfg file FIXED: q3 mg runs out of ammo - no wep auto switch to gauntlet ? -- because bestweapon checks IT_SHOTGUN & we have shells FIXED: sphere skins are wrong after annihilation (not lit properly) -- see 2832 Apparently this is fixed FIXED: weapon pickup override does not check builtin - ref gremlin and q2 shotgun 11.4.14 FIXED: growing rb was not annihilating once horizon was exceeded XXX: not annihilating heads - seemed to taker forever - may be because of bodyque -- needs tested again NIXED: holdable tele didnt set stack1 => HUD wont see it -- fixed below 11.3.14 FIXED: telefrag loop dealy, and moving up thru level ceilings 11.2.14 Code research for cm-mIII 11.1.14 IMP: hot scourge - EM6X & Ultra can fire lava balls instead of lasers FIXED: mega scourge has a bad fire frame where gun pods disappear = 20 - only w/reg nails FIXED: telesphere doesnt always seem to keep its trigger in sync ? FIXED: SoA |
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