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Progress to 11.15.13 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 11.15.13) Locked
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Nov 16 2013 Anchor

Last major code up was removing things from the void.
Seems pretty solid now.
Still have to play around with the Archon spell system.
Test the Order Archon.
Play against the bad-boy bots.
No crashes in a couple weeks, this update is almost ready.
Because just about everything in it right now is fully functional I've decided to jump 1.0.5 alpha and go straight to 1.1 beta!
YAY!

11.15.13

FIXED: *** warning: falling item reset - Pulse Rifle -- actually a pulse rifle "bouncing" with the relocate code
DONE: add a bit to map size set noways -- added 8 units
TWEAK: solid check added to dyn_rndloc

11.14.13

FIXED: super shalrath using m-shalra code -- again, did not have FL_MONSTER set
-- also set FL_MONSTER in cube/crate code in mcode.qc
DONE: put warnings in -- 2305, 2328 - mcode.qc
TWEAK: super grav auto lasers, now kills tele balls (by laser & touch)
DONE: figure out solid 0 large bounding box things --- these are splash sprite effects - we think

11.13.13

FIXED: class_mosnter remove bug in out of bounds
FIXED: self used in error - T_Damage
FIXED: super shalrath using m-shalra code
DONE: monster WaterMove back in
DONE: remove BOTFREEZE -- left commented out incase we need it for freeze ray or such
DONE: test - bots not getting guantum -- fail, quantum has wrong MC

11.12.13

FIXED: solid logic would not fire on even frames
WIP: test - solid code
FIXED: crates were not water_notify "yes"
FIXED: dont pick out of bounds origins in dyn_rndloc
DONE: remove dead throw vw in lava -- test
TWEAK: msgcount for solid logic now using revotemsg

11.11.13

DONE: solid recovery recode

11.10.13

WIP: prevent nodules, altar, gp in noway areas - or check noway for ac1
-- need to redo solids & noway code from splash

11.9.13

FIXED: * pk items are not cl {map} or reg. exit / hub - for humans -- issue is set_defaults in become human
DONE: speed up XP conversion if hasted
XXX: vore cant get amp rune ? -- could be touch issue? - sphere owner is blocked from touching things like cubes
DONE: test - Archon getting hit by soa -- improve appearnce / ops
DONE: some test constants in # testset
DONE: chaos polymorph anything can be restored after random time passes
DONE: have harp change solid of SOLID_BBOX & then change back when released -- so these pull straight
-- think the pull issue on SOLID_BBOX is that is the harpoon head solid state and it opposes the pull

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