Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
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Progress to 10.24.14 | Locked | |
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Oct 27 2014 Anchor | ||
Still in serious bug fix mode...no new features, except on the HUD client side. A server test with 6 bots is uber-stable, so I feel good about a release soonish. 10.24.14 IMP: note: dead players -- changed to class_select, so dead players vp is now covered IMP: stopped hack hiding / revealing triggers DONE: HUD indication for cubes, holdables 10.23.14 TEST: not hiding hacks for bots - pretty sure this was done -- verify no frags for soa kills DONE: SOA needs balanced - can go wild, suck up random things, maybe occasionally teleport a thing, living, or player CHECKED: texture fix on _telepad _dmpad from q2.wad for glq issue - maps & override tga need updated --- looked good for now XXX: for holdable tele & med viswep_ld will have to add a hidden ent for morphs -- natch - morphs are not getting these, thats just it Moved bunch of general (non fix item) notes to compile stats file 10.22.14 DONE: SOA needs balanced - occasionally teleport a thing SEEN: loop counter bust from a prox gren on pkn12 - 6 bots, pl was chaos 10.21.14 DONE: count morph energy expended by cubes & polymorh - only make a random archon morph device after X amount used (3200) WIP: release docs 10.20.14 FIXED: sv_pk_hub "0" -- did NOT turn off hub system, contrary to popular belief this item should be cleared now - even hand grenades work, and transit to hub FIXED: dbl chg turned into lg - it was the drawn wep ** - dbl chg is not a spawned wep, but mcode should leave player with chg sp - nomonsters, climbing on gens - they go away, and they just go away sometimes FIXED: flamer ever animate vw fire frames - a: no -- was a case of overcoding with EWEAP ref m-gremlin respawn issue - dcam not setting code right ISSUE: m-hkn in lava w/autodoc - not getting lava damage ! - see screen 1298 WIP: release docs 10.19.14 .plan file cleanup 10.18.14 CHECKED: nails ran out on ogre w / pnail - 1 bolt of ltn fired ! CHECKED: after opening a cube a cell loaded scourge can fire clg ! -- may leave this as a feature TESTED: cant touch pk cube in SP (it changes wep selection) -- test with ogre, scourge, human - no dice |
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