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Progress to 10.17.14 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 10.17.14) Locked
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Oct 18 2014 Anchor

More bugs fixed. Many things that were irking me greatly are fixed now.
The move towards the 1.2 release is slow but pretty much steady.
Now, if I could just stop discovering more bugs.

HUD has got a couple more features client side. Planning to add some transparent backdrop for the wep / spell lists - they can be hard to see against bright map textures.

10.16.14

DONE: big wep icon for drawn pk items on hud
DONE: cthon scrag flame radius dealy (like imp fryer ?)

10.15.14

FIXED: loaded ac1 - lowered castle arms with bottom trigger (exposed) outer pp did not follow properly !
-- used MOVETYPE_FOLLOW

DONE: map on hud score list - added {mapname}_cv conversion cvar
DONE: big wep icon for drawn wep on hud

10.14.14

DONE: m-Enforcer can get quad-shot, but it is silent
-- uses enf_fire with X_FireHitscan - which does not play noise3 on firing, regular weps use W_Attack, which plays sounds
-- sound fixed, was eweap hack that has no viswep model in e_weap_Attack
-- some frame fired weps (chaingun, hyper blaster) sux with enforcer

DONE: m-Enf & m-Ogre fix up on pickable weps
-- had to back off _fr_attack fix, as that breaks any frame fired wep - need a proper frame fix solution

removed dev stuff from admin.cfg -- put on local config.cfg + saved in dev cfg
FIXED: nomonsters 1, sp, all sv_mon off - hip room has spawns

10.13.14

"Memory overwrite in Sys_Printf"
* This error means you need to edit file sys_linux.c, procedure Sys_Printf, and change text[1024] to text[4096] and recompile.
Many versions of Quake have what appear to be two versions of this procedure, but one is always commented out. Obviously you'll need to change the value in the correct procedure.
-- but glq still seqfaults
FIXED: in SP, nomonsters is ignored by generators and spawn code

10.12.14

FIXED: polymorph tele-sphere leaves trigger, ports poly form

IDEA: auto doc max health boost should not boost all morphs (say > 450 ?) -- see directly below

DONE: excessive health maybe should not pick up armor on enhanced
-- includes armor from auto-doc
rules:
- normal armor will not collect if health + armor > 450 - any morph
- inf armor will not collect if hm > 2.0 && health + armor > 650
- note - ignores hm completely - except where its restrictive
ID: // ablrgh - 10.12.14

CHECKED: m-Enf does not cycle weps with wheel select -- worked fine
NOTE: when demon can not rage, wheel down does not select past it - wheel up works great

10.11.14

DONE: order will make a diamond for soul vessel
IMP: turret limit for chaos_item no worky -- changed limit to a faster timeout
FIXED: turret bouncy head still around - neg. velocity_z issue - cant just set it to 0 either
-- with MOVETYPE_NONE - not sensible, but works
FIXED: order sometimes has wrong skin value on spawn / respawn - no idea why -- temp change, gets fixed in imp 16 or beam fire
-- may leave this as feature, but would like to know why it happens
-- was zeroing skin after poly_check in put_client_in

10.10.14

FIXED: generators are respawning with item flag, and floating
FIXED: deathknight -- sword skin issue still exists -- removed alpha channel in override
FIXED: release imprisoned did not work -- if (!self.bolt_target.owner != self) return; -- got watch the double !
-- found / fixed more faults in this code
NOTE: retarget fails may be because bolt_target is not cleared on ent -- this is part of it

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