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Progress to 10.10.14 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 10.10.14) Locked
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Oct 10 2014 Anchor

Basically in bug fix mode.

Got generators working, just have to stop them from floating on respawn. (Yes, the bastards can respawn...)
Workaround for the dp engine chase cam bug is in - and seems to work.
Archons now need vessels imbued with some of their power to cast spells.
More powerful spells require more power in the vessel.
Fixed an bunch of minor irritants.

Next up:

Tweaking the archon point collecting, morphing, path to becoming an Archon so -
its not too easy, nor too hard, and doesnt happen too fast or slow.
Also thinking about factoring skill selection into the whole Archon vs. Archon deal.
Going to start working on the final spell - what was Apocalypse in archon II. It may still be called that
and in essence it will call the two Archons to a battle that will lead to victory for only
one and possession of the remaining points. And the enactment of total chaos or total order.

Plus, yesterday was buku bug fix thursday. I took a slew of them down!

10.9.14

WORKAROUND: * cam screws up viewpoint during cthonings - but not morphing, transmorgify
-- resl fix has to happen in engine
DONE: change where order form 1 fires bolt from, and view ofs
DONE: orders beacon
SKIP: archon vessel handling (collectible items, killable monsters) -- may put this off till after beta
-- for now chaos just copies a thing to make a vessel - this may be a permanent choice as well
FIXED: seen mega health rot down to 80 for a human several times
FIXED: monster generator - monsters fail, some mapping issues fixed
FIXED: deathknight helper still makes mines - which attack the player he's helping -- mines no longer attack charmer
FIXED: turret not friendly to helper monster we own (neither are other cary weps)
-- also bear traps, tombs -- all tested

10.8.14

CHECKED: why firing a beacon has create effect -- not sure whats happening, need to see it 3pv
FIXED: chaos metamorphose view is on floor

10.7.14

DONE: chaos can make a soul vessel or invest power in something -- invest may be blocked for the nonce
DONE: some HUD stuff

* cam screws up viewpoint during cthonings - but not morphing, transmorgify
-- found this bug! but not sure how to fix it - its an engine thing

10.6.14

DONE: Spell value mins for SOUL vessel - option
FIXED: chaos put too much power into vessel - reverted, when changing back to archon, vessel flag was lost (still had in other form)
DONE: replicate vessel to order w/diffs
WIP: order will make a diamond for soul vessel -- code done

10.5.14

DONE: spells based on power in vessel -- changing some defaults to accomodate
DONE: spell book lists with reticle selector
TESTED: can NOT target god particle, archon altar for spells

10.4.14

DONE: dont target archon altar for spells
DONE: return vessel pts on exit -- tested

FIXED: exp shell 1pv shotgun on poly select spell - it doesnt go away until 1-5 impulse
-- happens with impulse 10 / 12, after creating a vessel
-- really just made it so the selection never happens - builtin / items fix

10.3.14

FIXED: health boxes target as "acquired {n}" -- dont seem to have netnames
TWEAK: stopped removing poly spell list for bursts, now just block poly / metam self
FIXED: armor targets as "acquired {n}"
FIXED: getting items 4099 again, rotating to unselectable spells, seeing 1pv explode dbl shot
-- was no copying items from builtin which was being changed

10.2.14

WIP: archon vessel spells
- create / remove working, add / remove 500 pts working, cant remove below 2000

10.1.14

WIP: archon vessel spells
FIXED: mwheel rotate must not select not spells - no worky
-- 2 was being set in items by starburst code
DONE: no spells cast on god particle
DOINE: not use INV for vessel flag
FIXED: expulse rune for vessel flag

9.30.14

WIP: archon vessel spells

Edited by: numbersix

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