Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
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design spec for the Chaos mod | Locked | |
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Jan 25 2016 Anchor | ||
Recently I've been moving my version control system to git: archon repository I've gotten back to the code base for the original chaos mod. Archons predecessor. However, I found the original specs for the mod. Things have changed a good bit since then. full version: big chart
My tech and engineer came from sluggy freelance, a web comic of the late 90s. Demo was from Dennis Hopper movies, and Specialist was likely the Stallone movie. I started with the focus column, labeled the rest and filled in this chart. Really simple - I still have no idea how the first spec turns into a playable deathmatch (or singleplayer) mod! Let have a look at the most important part: full version: smaller chart
What got cut? So far the marine extras - demo, specialist, the technical and engineer, and most of the rpg elements as listed. What stayed in the mod but changed? Gremlins (are supposed to) have thief ability. And booby traping skills. New Archon dev will begin soon. Edited by: numbersix |
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