Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
Posts | ||
---|---|---|
Code update: (1.0.5a) 7 | Locked | |
Thread Options | ||
Dec 7 2013 Anchor | ||
1.0.5 (alpha) ** no release ** [ 12.6.13 ] - just a record of fixed bugs so far 12.5.13 FIXED: itermediary fix for cloud loop crash - limited firing of cloudkill weapon 11.28.13 FIXED: bubblespawn leftovers -- logic issue 11.24.13 FIXED: scourge growth was not upping model 11.22.13 FIXED: *** issues with melee strikes & 1pv 11.20.13 FIXED: score board negative scores & such 11.19.13 FIXED: dyn_rndloc still picking locations in solid 11.18.13 FIXED: * try fixing bouncy item (solid reset deal) 11.17.13 FIXED: younglings have jump pause issues 11.15.13 FIXED: *** warning: falling item reset - Pulse Rifle -- actually a pulse rifle "bouncing" with the relocate code 11.14.13 FIXED: super shalrath using m-shalra code -- again, did not have FL_MONSTER set-- also set FL_MONSTER in cube/crate code in mcode.qc 11.13.13 FIXED: class_mosnter remove bug in out of bounds 11.12.13 FIXED: solid logic would not fire on even frames 11.9.13 FIXED: * pk items are not cl {map} or reg. exit / hub - for humans -- issue is set_defaults in become human 11.8.13 FIXED: * hub selecting score maps at random when score not achieved 11.7.13 FIXED: de-archon and dead / respawn 11.6.13 FIXED: ogre skin left edge 11.5.13 FIXED: flashing weps for morph builtins on ammo 1 11.4.13 FIXED: * gremlin with clg - does not use cells w/o target -- .builtin issue-- done: needs checked as clg (bolt.qc) has questionable cell usage - all handle ammo_con now 11.3.13 FIXED: blood particle & archons -- replaced 225 blood particle with SpawnBlood special 11.2.13 FIXED: NOTE: map tips states this can cause problems with new (hip spawn_* style code)! -- shalrath.qc-- moved these into map monster only section - shalrath, spider Edited by: numbersix |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.