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Code update: (1.0.5a) 7 (Games : Quake : Mods : Chaos Archon : Forum : feature_report() : Code update: (1.0.5a) 7) Locked
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Dec 7 2013 Anchor

1.0.5 (alpha) ** no release ** [ 12.6.13 ] - just a record of fixed bugs so far
This will be the last bug fix update for the alpha code set. It will proceed to beta 1.1 upon release

12.5.13

FIXED: itermediary fix for cloud loop crash - limited firing of cloudkill weapon
FIXED: bots still getting quantum

11.28.13

FIXED: bubblespawn leftovers -- logic issue

11.24.13

FIXED: scourge growth was not upping model
FIXED: alien young stuck deal

11.22.13

FIXED: *** issues with melee strikes & 1pv

11.20.13

FIXED: score board negative scores & such
FIXED: the reason for picking rnd locations in solid:else if ((pointcontents(e.origin) == CONTENT_SOLID) && (pointcontents(e.origin + '0 0 8') == CONTENT_SOLID)) e.chain = e.chain.chain;-- e.origin should be e.chain.origin
FIXED: buku issues with lava relocate & remove code
FIXED: turret "fly down"
FIXED: * item in lava logic issues -- hope this is really put to bed

11.19.13

FIXED: dyn_rndloc still picking locations in solid
FIXED: dropping mega health when killed -- health is < 100

11.18.13

FIXED: * try fixing bouncy item (solid reset deal)

11.17.13

FIXED: younglings have jump pause issues

11.15.13

FIXED: *** warning: falling item reset - Pulse Rifle -- actually a pulse rifle "bouncing" with the relocate code

11.14.13

FIXED: super shalrath using m-shalra code -- again, did not have FL_MONSTER set-- also set FL_MONSTER in cube/crate code in mcode.qc

11.13.13

FIXED: class_mosnter remove bug in out of bounds
FIXED: self used in error - T_Damage
FIXED: super shalrath using m-shalra code

11.12.13

FIXED: solid logic would not fire on even frames
FIXED: crates were not water_notify "yes"
FIXED: dont pick out of bounds origins in dyn_rndloc

11.9.13

FIXED: * pk items are not cl {map} or reg. exit / hub - for humans -- issue is set_defaults in become human

11.8.13

FIXED: * hub selecting score maps at random when score not achieved
FIXED: ** chaos item: war axe left around in mucho qauntity -- dyn_remove on this
FIXED: ** chaos item: altar flag get left around in mucho qauntity -- dyn_remove here too
FIXED: csqc - dead and 10 - 19 are rel instead of rels

11.7.13

FIXED: de-archon and dead / respawn
FIXED: Chaos archon: * Special morph powers activated - check your status bar -- archons have NO special morph powers
FIXED: gnarly huge chaos explode box
FIXED: chaos explode boxes respawn -- some very few still respawn
FIXED: vampire rune power drain issues
FIXED: time in rels - overlap on label

11.6.13

FIXED: ogre skin left edge
FIXISH: younglings not on ground after growing up -- put in droptofloor - this seems to happen anyway
FIXED: no chaos move effect in solids, no chaos burst

11.5.13

FIXED: flashing weps for morph builtins on ammo 1
FIXED: lava bomb nails were not hot -- wrong model
FIXED: refl nail sentrys dont always fire right ? (could this be an origin issue ?) -- this was a bounding box issue-- also fixed obit issue
FIX: for random explosions on chaos all the time - re: chaos bomb launches -- test

11.4.13

FIXED: * gremlin with clg - does not use cells w/o target -- .builtin issue-- done: needs checked as clg (bolt.qc) has questionable cell usage - all handle ammo_con now

11.3.13

FIXED: blood particle & archons -- replaced 225 blood particle with SpawnBlood special
FIXED: also - world "bleeding" when hit by explode shot
FIXED: some spell (poly self, other) swips to another spell book when it fires

11.2.13

FIXED: NOTE: map tips states this can cause problems with new (hip spawn_* style code)! -- shalrath.qc-- moved these into map monster only section - shalrath, spider

Edited by: numbersix

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