Sorry for the long hiatus due to the search for an AI Script programmer, by the way, Version 1.3 is now out with major balance changes! Important reminder: Disable Windows Defender and any antivirus program, as it was marked a false positive.
1.3.1 Changes:
General:
- AI is now able to use Spectres, Banshees, Pulverizer Tanks, Scorpalisks, Tritons and Silencers in Melee maps.
- CIS Probe has a new graphic.
Wraith:
- Build time reduced to 31.25 seconds.
Banshee:
- Mineral cost reduced to 150.
- Number of missiles launched reduced to 4, in exchange of decreased cooldown.
Cruiser Droid:
- Damage reduced to 10.
Phantom:
- HP reduced to 45.
- Shields reduced to 90.
- Fix: Ground weapons now affects weapon
Bastion:
- Armor reduced to 3.
- Base scarab count increased to 10.
Mirage:
- HP reduced to 90.
- Shields increased to 60.
- Damage reduced to 9x2.
Interloper:
- HP reduced to 150.
- Shields increased to 200.
Warden:
- Interceptors are no longer selectable by any means.
1.3 Changes:
General:
- Some weapon sound effects have been changed.
- Spell durations of lockdown, stasis field and dark swarm are reduced.
Terran:
Spectre
- No longer attacks air units
- Bonus damage from infantry weapons upgrade increased to +2 per upgrade.
- Terrazine grenade cooldown reduced.
Wraith
- Size changed to small.
Banshee
- Size changed to medium.
- Build time reduced to 37.5 seconds.
Pulverizer Tank
- Mineral cost increased to 325.
- Damage reduced to 36.
- Movement speed increased, now similar to Siege Tank.
Zerg:
Scorpalisk
- HP reduced to 150.
- Movement speed increased due to lack of speed upgrades, and to catch up with speed upgraded Zerglings and Hydralisks.
Queen
- Spawn Broodling energy cost reduced to 125. Spawn Broodlings damage reduced from instant to 100x2.
Spore Colony
- HP reduced to 350.
Spider Droid
- Plasma Cannon renamed to Quantum Cannon, removed air attack
- Added air attack weapon, Quantum Pulse, deals 15 (+2 per upgrade) normal damage to air units.
Triton
- Damage increased to 12x2.
- Weapon type changed to Concussive.
Cruiser Droid
- Health reduced to 40.
- Shields reduced to 60.
- Mineral cost reduced to 75.
- Missile Barrage damage reduced to 16 (+8 with upgrade) per missile.
Nightshade Droid
- Damage increased to 30.
- Size changed to small.
Anaconda
- Health and shields changed to 100/100.
- Supply reduced to 2.
- Gas cost reduced to 75.
Tempest
- Health reduced to 80.
- Shields reduced to 125.
- Movement speed increased.
Raptor
- Health and shields increased to 150/100.
- Ground weapon changed to "Predator Laser Cannons", deals 8x2 damage (+1x2 per upgrade), transferred from Silencer
Silencer
- Ground weapon "Predator Laser Cannon" removed, transferred to Silencer
- Health and shields changed to 75/75
- Size changed to small.
- Plasma Flamethrower splash changed, now identical to Firebat's, damage decreased to 15x3
- Gas cost reduced to 125.