Years after the events of End War, a new sentient robotic race called the Central Independent Systems (C.I.S.) entered and invaded the Korprulu Sector to strip mine the system's resources. With the Protoss being defenseless and assimilated by these cybernetic war machines, the Terrans and the Zerg must react quickly to a new threat. Which side will prevail? #MakeModnightGreatAgain
Version 1.2 is out with unit redesign and more balanced units! Requires StarCraft Broodwar 1.16.1 to play. If you're playing this mod on Battlenet, use The Abyss ICCup server.
Version 1.2.3 Changes:
New music for the C.I.S. Faction.
Protoss1: Seamless - Antecoder (Razorback Extended Mix)
Protoss2: World Beyond - The Rescue (ft. Nicholas Standing)
Protoss3: Galaga Destination Earth OST - Stage 3 Theme
Version 1.2.2 Changes:
CIS Building rubble is now gray
Warhead Depot build time decreased to 37.5 seconds
Warhead Depot gas cost increased to 200
Bastion leaves building rubble when destroyed
Bastion build time decreased to 83.33 seconds
Bastion armor decreased to 5
Cruiser Droid health and shields reduced to 50/75
Phantom health and shields reduced to 60/120
Silencer build time reduced to 37.5 seconds
Anaconda ground weapon damage increased to 12x2
Anaconda health and shields increased to 125/90
Lockdown energy cost decreased to 50 to compensate the supply increase
Spectre range decreased to 12
Banshee build time decreased to 43.75 seconds
Pulverizer Tank build time decreased to 50 seconds
Version 1.2.1 Changes:
Huge Tempest nerf:
- Ground weapon effect changed to Splash (Radial). Friendly fire beware!
- Can no longer attack air units, because Tempests will be truly broken as hell, and it's air splash role overlaps the Silencer.
Spider Droid damage bonus increased to +2 per uprgade.
Spider Droid weapon type changed to Explosive.
Triton's damage reduced to 9x2.
Triton's weapon type changed to normal.
Silencer's ground weapon damage increased to 15.
Silencer's ground weapon type changed to Concussive.
Phantoms no longer attack ground units. In exchange, Phantom's air weapon range is increased to 16.
Bastion train time increased to 100 seconds (at fastest speed)
Fixed Spectres that prevented them from firing from bunkers, now takes one slot in transport.
Spectre's damage decreased to 10 (+1 per upgrade).
Spectre's mineral cost reduced to 50.
Collisions for Vulture and Tritions resized.
Version 1.2 Changes:
Hydralisk damage reduced to 7.
Scorpalisk damage cooldown reduced from 37 to 30.
Scorpalisk damage bonus increased to 2 per upgrade.
Scorpalisk mineral cost increased to 125.
Sentry Droid damage increased to 8.
Spider Droid damage changed from 10*2 to 21*1.
Triton damage reduced to 10x2.
Anaconda shields increased to 80.
Raptor's ground weapon range increased to 12 to compensate the Raptor's weak survivability.
Tempest Ground weapon damage increased to 50.
Tempest Air weapon range reduced to 2-18.
Interlooper's health increased to 200.
- Weapon is Terrazine Grenades
- Damage is 20 (+2 per upgrade)
- Damage type is Explosive
.tbl strings fixed.
Updated readme file.