C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.
The Nuclear Gattling Tank will serve to solve a small problem with General Tao: The Fusion Reactor Upgrade being less useful than it could be due to most of his arsenal outrunning Gattling Tanks, leaving them extremely vulnerable to anti-air and infantry. By default, it is a Gattling Tank with a slightly faster spinup time. With the Fusion Reactor Upgrade, it will take on an explosive quality (that can be mitigated with Isotope Stability) and will gain similar speed boosts to other units in his arsenal.
the chaingun needs to be a little more...fat no?
Make it too fat and it will become a tank projectile :-)
With nuclear bullets?
Probably depleted uranium.
No, it just spins up quicker.
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I just want to know how did you are able to feed the gun from 2 ammo boxes at once. Unless it's actually a 2 machineguns that use the same rotary system.
*EDIT yes i'm a noob in this subject.
Don't ask, C&C logic ;)
that's like asking how bomb trucks disguise themselves as battleships
At the end of the day, everything must melt...
I still await the return of a double barreled gattling tank like the one I loved and adored from Yuri's Revenge.. like the old SW edition that tank general AP gattling cannon defense structure back in the day... was soo nostalgic~