C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.
The Enforcer Tank Mk.II was the pinnacle of American ingenuity, equipped with a powerful plasma cannon and a "Philadelphia Warp Drive". While on paper this unit--which was able to teleport anywhere near-instantaneously--was a promising success in the growing War on Terror, it turned out to be a disaster. Crews had to be trained for months to even be able to work the over-complicated Warp Drive, which was a very expensive machine. Reports also emerged of crew "disappearing" in the rifts, never to be seen again. During the unfolding scandal, which saw the sacking of several higher-ups in the Department of Defense, General Alexander ordered a retool of the venerable plasma tank. All remaining tanks were scrapped or retooled for other purposes, but with the warp drives removed. A new design was planned, one utilizing the promising drone systems and hover technology of the "Robot Tank" project. With these systems in place, along with some improvements to the plasma cannon, the Enforcer Tank Mk.III was born.
Unlike previous incarnations of the Enforcer, this unit is a fully-automated hover drone. It is no longer able to teleport and can no longer gain experience, but gains self-repairing abilities, and a very fast chassis. With the boosts to its cannon, it is able to reach a longer range and has a much more potent plasma mixture. These systems combined keep the Plasma's unstable effects well away from friendly forces, earning the respect of General Alexander's manned forces. The platform proved to be more than an acceptable replacement for previous incarnations of the machine, and improvements are continuing to be researched.
looks good,and even better in ingame screenshots
for what is the red on thet tank/drone besides looking good?
Visual Sensor, IMO.
So, no more purple heroic upgrade plasma? That's sad.
Also, any chance of teleportation tech making a return in a different form?
I think the tank needs a lot of work. It seems way too futuristic for Generals. I know the game has some pretty ridiculous things in it, but they always had this suspension of disbelief aspect to them brought on by seemingly sensible design choices.
For example, the robot tank works because A) drones actually exist, and B) the only impossible thing it does is hover.
This tank, however, has a plasma gun, hovers, is a robot and looks too sci fi.
I think you should get rid of the electricity on the canon, make the red area a camera bank, and give the vehicle wheels or treads.
So Shatterers are too futuristic too I guess?
Yes, but there design is better. They look more feasible.
They both hover, you're complaining about hovering.
Hovering makes it amphibious, a gameplay element.
Plasma Cannons have unique gameplay effects.
Shatterers look sci-fi as hell; and they shoot sonic waves of death.
It's the FUTURE, man...
C&C is whacky anway, time travel before the 21st century?
You should be complaining about bolt action rifles in Generals.
There is no time travel in Generals,and to my knowledge, bolt action rifles are in use.
*cough* *cough* RA2 *cough* *cough*
*cough* *cough* different games *cough* *cough*
*cough* *cough* *cough* "Command & Conquer" *cough*
Generals are in like the 2040s...
What a lore-friendly way to say it was very difficult to teleport multiple enforcers at the same time and that most of them could just disappear on their way :)
To be honest, I love the old model better (no offence). This one's bottom part looks... well, too "sharp" comparing with other units of Alexander. Besides, although the old warp system is too difficult to be used in game and buggy, the idea itself makes it an unique tank comparing with others. Let's just hope this change will not make it "a normal tank with just a different kind of fire animation". But anyway, I know you guys already have a plan for that. Great job everyone.
I only dislike the massive red bulb thing, I think it should look more angular and have some red, straight line as its "visor".
Everything else is awesome.
On the old model, i never used the teleportation, but i liked the tank model. For me this new model is ugly, i don't like it. I don't need the teleportation, but i would love to see the old model without that thing on the top of the tank.
Well, the removal of the teleportation drive saddens me, because it was really fun to use. On the other hand, it also required constant micromanagement, and it was kind of imbalanced, so I suppose this change makes sense.
I'm gonna miss detonating my enemies' generators a second before the nuke can be launched...
One of the best units