Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

Forum Thread
  Posts  
use this code for hidden unit GDIZoneTrooperSquad_Veteranas starting unit (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : General disussion : use this code for hidden unit GDIZoneTrooperSquad_Veteranas starting unit) Locked
Thread Options
May 31 2021 Anchor

open PlayerTemplate.ini by in your misc file from your mod files

use these codes in any faction

up or under PurchaseScienceCommandSet = GoodSpellStoreCommandSet


	StartingUnit1 		= GDIZoneTrooperSquad_Veteran
	StartingUnitOffset1 = X:200 Y:220 Z:0
	StartingUnit2 		= GDIZoneTrooperSquad_Veteran
	StartingUnitOffset2 = X:200 Y:-200 Z:0
	StartingUnit3 		= GDIZoneTrooperSquad_Veteran
	StartingUnit4 		= GDIZoneTrooperSquad_Veteran
	StartingUnit5 		= GDIJuggernaught
	StartingUnitOffset5 = X:200 Y:200 Z:0
	StartingUnit6 		= GDIZoneTrooperSquad_Veteran
	StartingUnitOffset6 = X:-200 Y:-200 Z:0
	StartingUnit7 		= GDIZoneTrooperSquad_Veteran
	StartingUnitOffset7 = X:-110 Y:-100 Z:0
	StartingUnit8 		= GDIZoneTrooperSquad_Veteran
	StartingUnitOffset8 = X:-110 Y:110 Z:0
	StartingUnit9 		= GDIZoneTrooperSquad_Veteran
	StartingUnitOffset9 	= X:-200 Y:-200 Z:0
	StartingUnit12 		= GDIJuggernaught
	StartingUnitOffset12 = X:-120 Y:110 Z:0
	StartingUnit13 		= GDIZoneTrooperSquad_Veteran
	StartingUnitOffset13 = X:-170 Y:110 Z:170
	StartingUnit14 		= GDIZoneTrooperSquad_Veteran
	StartingUnitOffset14 = X:-80 Y:110 Z:120
	StartingUnit15 		= GDIZoneTrooperSquad_Veteran
	StartingUnitOffset15 = X:-80 Y:110 Z:150
	StartingUnit16 		= GDIZoneTrooperSquad_Veteran
	StartingUnitOffset16 = X:-90 Y:110 Z:200
	StartingUnit17 		= GDIJuggernaught
	StartingUnitOffset17 = X:-90 Y:110 Z:100


NODConstructionYard

GDIConstructionYard

for unpacked mcv for soviet and allied

packed

StartingUnit1 = GDIMCV
StartingUnit2 = NODMCV

guess what happen if you replace GDIZoneTrooperSquad_Veteran with AlienStormColumn

lol hhhhhhhhh

	StartingUnit0				= AlienRiftGenerator
	StartingUnitOffset0			= X:150 Y:0 Z:0
	StartingUnit1				= AlienMastermind
	StartingUnitOffset1			= X:-75 Y:130 Z:0
	StartingUnit2				= AlienMastermind
	StartingUnitOffset2			= X:-75 Y:-130 Z:0
	StartingUnit3				= AlienMastermind
	StartingUnitOffset3			= X:-120 Y:110 Z:0
	StartingUnit4				= AlienMastermind
	StartingUnit5				= AlienMastermind
	StartingUnit6				= AlienMastermind
	StartingUnit7				= AlienMastermind
	StartingUnit8				= AlienMastermind
	StartingUnitOffset9			= X:200 Y:220 Z:0
	StartingUnit9				= AlienMastermind
	StartingUnit10				= AlienMastermind
	StartingUnit11				= AlienMastermind
	StartingUnit12				= AlienMastermind
	StartingUnitOffset12			= X:-120 Y:110 Z:0

Mega.nz

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.