Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

Forum Thread
  Posts  
the best scripts for reduce speed + superweapon+ remove nighthawk spamming (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : Suggestions : the best scripts for reduce speed + superweapon+ remove nighthawk spamming) Locked
Thread Options
Nov 8 2022 Anchor


this mod Mega.nz

for redhistory to remove nighthawk spamming 2000$ missile upgrade

this the code was removed

function UpgradeAlliedNightHawkAI(self)
ObjectGrantUpgrade( self, "Upgrade_NightHawkLongarmMissile" )

the game speed totally reduced and great now

source code for control speed

ExecuteAction("CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER", 2.9)

to remove superweapons in the game just remove

these lines

--

Wagnerma.de

8 11 2022 8 07 13 PM 1




Edited by: nerozzero

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.