Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

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nighthawk (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : Balance : nighthawk) Locked
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May 11 2021 Anchor

nothing can stop nighthawk choppers that annoying if i have Cosmonaut or Rocketeer

i cant destroy them also anti air strikes useless

also there is no choppers or tanks can destroy them , they have very high distance ,mamoth tank so slow movment


also terror drone camo upgrade not working always visible

here is fix for this

while playing vs AI , AI use Upgrade_NightHawkLongarmMissile from high distance can destroy everything if you playing on hard not on meduim

open RedHistory_8.04_Misc.big by finalbig software and search on data\scripts\scripts.lua

function UpgradeAlliedNightHawkAI(self)
ObjectGrantUpgrade( self, "Upgrade_NightHawkLongarmMissile" )

end

delete whole line and save

Edited by: nerozzero

Jul 18 2021 Anchor

Good information!

Annoying that the AI spams these especially on high money maps.

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