first open "msic"
FILE: PlayerTemplate.ini
;//////////////////////////////////////////////////////////////////////////////
;FILE: PlayerTemplate.ini (SYSTEM) ///////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;------------------------------------------------------------------------------------------------------
;
; These are resource structures that are affected by resource modifiers.
;
#define RESOURCE_MODIFIER_OBJECT_FILTER NONE
;
;
; Used for UI.
PlayerTemplate FactionRandom
IsRandom = Yes
Side = Null
PlayableSide = No
IsObserver = No
IntrinsicSciences = None
DisplayName = GUI:RandomSide
SideIconImage = GameinfoRANDOM
LoadScreenMusic = TEMP_RAM_Music360_LoadScreen ; If you change this, remember it must be a RAM-based (no-stream) piece of music
End
PlayerTemplate FactionObserver
Side = Observer
PlayableSide = No
IsObserver = Yes
StartMoney = 0
PreferredColor = R:255 G:255 B:255
PreferredCampaignRadarColor = R:255 G:255 B:255
IntrinsicSciences = None
DisplayName = INI:FactionObserver
ScoreScreenImage = MutiPlayer_ScoreScreen
LoadScreenImage = Mp_Load
LoadScreenMusic = TEMP_RAM_Music360_LoadScreen ; If you change this, remember it must be a RAM-based (no-stream) piece of music
IntelDBMusic = Music_BaseBuilding_Unknown
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoOBSRVR
End
PlayerTemplate FactionCommentator
Side = Commentator
PlayableSide = No
IsObserver = Yes
IsCommentator = Yes
StartMoney = 0
PreferredColor = R:64 G:64 B:64
PreferredCampaignRadarColor = R:64 G:64 B:64
IntrinsicSciences = None
DisplayName = INI:FactionCommentator
ScoreScreenImage = MutiPlayer_ScoreScreen
LoadScreenImage = Mp_Load
LoadScreenMusic = TEMP_RAM_Music360_LoadScreen ; If you change this, remember it must be a RAM-based (no-stream) piece of music
IntelDBMusic = Music_BaseBuilding_Unknown
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoCOMMENTATOR
End
PlayerTemplate FactionCivilian
Side = Civilian
PlayableSide = No
StartMoney = 0
PreferredColor = R:128 G:128 B:128
PreferredCampaignRadarColor = R:128 G:128 B:128
IntrinsicSciences = None
DisplayName = INI:FactionCivilian
ScoreScreenImage = MutiPlayer_ScoreScreen
LoadScreenMusic = TEMP_RAM_Music360_LoadScreen ; If you change this, remember it must be a RAM-based (no-stream) piece of music
IntelDBMusic = Music_BaseBuilding_Unknown
End
PlayerTemplate FactionNeutral
Side = Neutral
PlayableSide = No
StartMoney = 0
PreferredColor = R:192 G:192 B:192
PreferredCampaignRadarColor = R:192 G:192 B:192
IntrinsicSciences = None
DisplayName = INI:FactionNeutral
ScoreScreenImage = MutiPlayer_ScoreScreen
LoadScreenMusic = TEMP_RAM_Music360_LoadScreen ; If you change this, remember it must be a RAM-based (no-stream) piece of music
IntelDBMusic = Music_BaseBuilding_Unknown
End
PlayerTemplate FactionGDI
Side = GDI
PlayableSide = Yes
StartMoney = 0
MaxLevelMP = 32
MaxLevelSP = 78 ;80
PreferredColor = R:253 G:118 B:2
PreferredCampaignRadarColor = R:0 G:0 B:255
StartingBuilding = GDIConstructionYard
StartingUnit1 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset1 = X:200 Y:220 Z:0
StartingUnit2 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset2 = X:200 Y:-200 Z:0
StartingUnit3 = UnitCrateMP_AlliedGrizzlyTank
StartingUnit4 = UnitCrateMP_AlliedGrizzlyTank
StartingUnit5 = ALIENPowerStore
StartingUnitOffset5 = X:200 Y:200 Z:0
StartingUnit6 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset6 = X:-200 Y:-200 Z:0
StartingUnit7 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset7 = X:-110 Y:-100 Z:0
StartingUnit8 = GDIPowerStore
StartingUnitOffset8 = X:-110 Y:110 Z:0
StartingUnit9 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset9 = X:-200 Y:-200 Z:0
StartingUnit12 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset12 = X:-120 Y:110 Z:0
StartingUnit13 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset13 = X:-170 Y:110 Z:170
StartingUnit14 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset14 = X:-80 Y:110 Z:120
StartingUnit15 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset15 = X:-80 Y:110 Z:150
StartingUnit16 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset16 = X:-90 Y:110 Z:200
StartingUnit17 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset17 = X:-90 Y:110 Z:100
PurchaseScienceCommandSet = GoodSpellStoreCommandSet
PurchaseScienceCommandSetMP = MenSpellStoreCommandSet
DisplayName = INI:FactionGDI
DefaultPlayerAIType = MenSkirmishAI
BeaconName = MultiplayerBeacon
LoadScreenMusic = TEMP_RAM_Music360_LoadScreen ; If you change this, remember it must be a RAM-based (no-stream) piece of music
SkirmishMPVictoryMusic = CNC3_SUCCESS
SkirmishMPDefeatMusic = CNC3_FAILURE
IntelDBMusic = Music_BaseBuilding_Blue
InitialUpgrades = Upgrade_GDIFaction ; Any upgrades this player template is born with.
ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
ResourceModifierValues = 100 100 100 100 100 100 95 90 85 80 75 71 68 66
MoneyCapSP = 3000
MoneyCapMP = 3000
SpellBook = PlayerSpellBook
SpellBookMp = PlayerSpellBook
End
PlayerTemplate FactionNOD
Side = NOD
PlayableSide = Yes
StartMoney = 0
MaxLevelMP = 32
MaxLevelSP = 78 ;80
PreferredColor = R:213 G:0 B:0
PreferredCampaignRadarColor = R:255 G:0 B:0
; PreferredColor = R:43 G:43 B:179
StartingBuilding = NODConstructionYard
StartingUnit0 = NODPowerStore
StartingUnitOffset0 = X:150 Y:0 Z:0
StartingUnit1 = UnitCrateMP_SovietRhinoMkIITank
StartingUnitOffset1 = X:-75 Y:130 Z:0
StartingUnit2 = UnitCrateMP_SovietRhinoMkIITank
StartingUnitOffset2 = X:-75 Y:-130 Z:0
StartingUnit3 = UnitCrateMP_SovietRhinoMkIITank
StartingUnitOffset3 = X:-120 Y:110 Z:0
StartingUnit4 = UnitCrateMP_SovietRhinoMkIITank
StartingUnit5 = UnitCrateMP_SovietRhinoMkIITank
StartingUnit6 = UnitCrateMP_SovietRhinoMkIITank
StartingUnit7 = UnitCrateMP_SovietRhinoMkIITank
StartingUnit8 = UnitCrateMP_SovietRhinoMkIITank
StartingUnitOffset9 = X:200 Y:220 Z:0
StartingUnit9 = UnitCrateMP_SovietRhinoMkIITank
StartingUnit10 = UnitCrateMP_SovietRhinoMkIITank
StartingUnit11 = UnitCrateMP_SovietRhinoMkIITank
StartingUnit12 = UnitCrateMP_SovietRhinoMkIITank
StartingUnitOffset12 = X:-120 Y:110 Z:0
PurchaseScienceCommandSet = GoodSpellStoreCommandSet
PurchaseScienceCommandSetMP = MenSpellStoreCommandSet
DisplayName = INI:FactionNOD
DefaultPlayerAIType = MenSkirmishAI
BeaconName = MultiplayerBeacon
LoadScreenMusic = TEMP_RAM_Music360_LoadScreen ; If you change this, remember it must be a RAM-based (no-stream) piece of music
SkirmishMPVictoryMusic = CNC3_SUCCESS_EVIL
SkirmishMPDefeatMusic = CNC3_FAILURE
IntelDBMusic = Music_BaseBuilding_Yellow
InitialUpgrades = Upgrade_NODFaction
ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
ResourceModifierValues = 100 100 100 100 100 100 95 90 85 80 75 71 68 66
MoneyCapSP = 3000
MoneyCapMP = 3000
SpellBook = PlayerSpellBook
SpellBookMp = PlayerSpellBook
End
PlayerTemplate FactionAlien
Side = Alien
PlayableSide = Yes
StartMoney = 0
MaxLevelMP = 32
MaxLevelSP = 78 ;80
PreferredColor = R:43 G:43 B:179
PreferredCampaignRadarColor = R:43 G:43 B:179
StartingBuilding = AlienDronePlatform
StartingUnit1 = UnitCrateMP_AlliedAPC
StartingUnitOffset1 = X:200 Y:220 Z:0
StartingUnit2 = UnitCrateMP_GDIGrenadeSoldierSquad
StartingUnitOffset2 = X:200 Y:-200 Z:0
StartingUnit3 = UnitCrateMP_GDIGrenadeSoldierSquad
StartingUnit4 = UnitCrateMP_GDIGrenadeSoldierSquad
StartingUnit5 = AlienMastermind
StartingUnitOffset5 = X:200 Y:200 Z:0
StartingUnit6 = AlienMastermind
StartingUnitOffset6 = X:-200 Y:-200 Z:0
StartingUnit7 = UnitCrateMP_AlliedAPC
StartingUnitOffset7 = X:-110 Y:-100 Z:0
StartingUnit8 =
StartingUnitOffset8 = X:-110 Y:110 Z:0
StartingUnit9 =
StartingUnitOffset9 = X:-200 Y:-200 Z:0
StartingUnit12 =
StartingUnitOffset12 = X:-120 Y:110 Z:0
StartingUnit13 =
StartingUnitOffset13 = X:-170 Y:110 Z:170
StartingUnit14 =
StartingUnitOffset14 = X:-80 Y:110 Z:120
StartingUnit15 =
StartingUnitOffset15 = X:-80 Y:110 Z:150
StartingUnit16 =
StartingUnitOffset16 = X:-90 Y:110 Z:200
StartingUnit17 =
StartingUnitOffset17 = X:-90 Y:110 Z:100
PurchaseScienceCommandSet = GoodSpellStoreCommandSet
PurchaseScienceCommandSetMP = MenSpellStoreCommandSet
DisplayName = INI:FactionAlien
DefaultPlayerAIType = MenSkirmishAI
BeaconName = MultiplayerBeacon
LoadScreenMusic = TEMP_RAM_Music360_LoadScreen ; If you change this, remember it must be a RAM-based (no-stream) piece of music
SkirmishMPVictoryMusic = CNC3_SUCCESS_EVIL
SkirmishMPDefeatMusic = CNC3_FAILURE
IntelDBMusic = Music_BaseBuilding_Red
InitialUpgrades = Upgrade_AlienFaction
ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
ResourceModifierValues = 100 100 100 100 100 100 95 90 85 80 75 71 68 66
MoneyCapSP = 10000
MoneyCapMP = 10000
SpellBook = PlayerSpellBook
SpellBookMp = PlayerSpellBook
End
now go to if you have source code
D:\SteamLibrary\steamapps\common\Command and Conquer 3 Tiberium Wars\MOD SDK\CnC3Xml\GlobalData\SpecialPowerTemplates.xml
or , for not
apply the changing fromD:\SteamLibrary\steamapps\common\Command and Conquer 3 Tiberium Wars\MOD SDK\BuildMap.bat and enter map name from your C:\Users\hussi\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps\
scroll down and copy lines into overrides.xml you can find this file into your maps folder
C:\Users\hussi\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps\TESTMAPSUPPORTPOWER\overrides.xml
<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration
xmlns="uri:ea.com:eala:asset"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags/>
<Includes/>
<SpecialPowerTemplate
id="SpecialPower_RiftGeneratorWeapon"
DisplayName="NAME:SuperweaponTimerRiftGenerator"
Description="DESC:SuperweaponTimerRiftGenerator"
Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
ReloadTime="99999s"
TargetType="LOCATION"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="OwnRiftGeneratorActivated"
EvaEventToPlayOnInitiateAlly="AlliedRiftGeneratorActivated"
EvaEventToPlayOnInitiateEnemy="EnemyRiftGeneratorActivated"
RadiusCursorRadius="250"
RestrictionType="1"
TimerImage="Button_PlayerPowerRiftGenerator"/>
<SpecialPowerTemplate
id="SpecialPower_CrystalShield"
DisplayName="SPECIALPOWER:CrystalShield"
Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
ReloadTime="360s"
TargetType="LOCATION"
InitiateAtLocationSound="ALI_StasisShield_Start"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RadiusCursorRadius="150"
Money="-2000">
<GameDependency>
<RequiredObject>GDIIonCannonControl</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPower_WormHole"
DisplayName="SPECIALPOWER:WormHole"
Flags="IS_PLAYER_POWER NOT_CLIFF_CELL PATHABLE_ONLY SHARED_SYNC"
ReloadTime="240s"
TargetType="LOCATION"
EvaEventToPlayWhenSelectingTarget="SelectWormholeLocation"
RadiusCursorRadius="50"
Money="-2000"/>
<SpecialPowerTemplate
id="SpecialPowerDummyTriggered1"
TargetType="LOCATION"
/>
<SpecialPowerTemplate
id="SpecialPowerDummyTriggered2"
TargetType="LOCATION"
/>
<SpecialPowerTemplate
id="SpecialPowerDummyTriggered3"
TargetType="OBJECT"
/>
<SpecialPowerTemplate
id="SpecialPower_UseBlinkPack"
TargetType="LOCATION"
InitiateSound="ALI_ShockTrooper_Blink"
WaypointModeTerminal="false"
RadiusCursorRadius="16"
ForbiddenObjectRange="16"
Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
ReloadTime="30s" >
<ForbiddenObjectFilter
Rule="ANY"
Include="STRUCTURE CRUSHABLE_OBSTACLE VEHICLE"/>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPower_Swarm"
TargetType="LOCATION"
InitiateAtLocationSound="ALI_BuzzerSwarm"
ReloadTime="150s"
Flags="IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC"
Money="-1500"
RadiusCursorRadius="40"
ForbiddenObjectRange="30" >
<ForbiddenObjectFilter
Rule="ANY"
Include="INFANTRY VEHICLE STRUCTURE"
/>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerToxicDispersion"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="240s"
InitiateSound=""
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="250"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
RestrictionType="UNRESTRICTED"
Money="-3500"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODSecretShrine</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerIonCannonControlIonCannon"
DisplayName="NAME:SuperweaponTimerWeatherMachine"
Description="DESC:SuperweaponTimerWeatherMachine"
TargetType="LOCATION"
Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="420s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="300"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="EnemyWeatherMachineActivated"
EvaEventToPlayOnInitiateAlly="EnemyWeatherMachineActivated"
EvaEventToPlayOnInitiateEnemy="EnemyWeatherMachineActivated"
RestrictionType="1"
Money="-4000"
TimerImage="Button_WeatherMachineTimer"
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED"
Relationship=""
Alignment="NONE"
Include=""
Exclude="" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIIonCannonControl</RequiredObject>
<RequiredObject>GDISpaceCommandUplink</RequiredObject>
<RequiredObject>AdvancedPowerPlant</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerHarbingerGunship"
TargetType="LOCATION"
Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="300s"
InitiateSound=""
InitiateAtLocationSound="Allied_Harbinger_VoiceReinforcements"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="75"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-5000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED"
Relationship=""
Alignment="NONE"
Include=""
Exclude="" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIArmory</RequiredObject>
<RequiredObject>GDISpaceCommandUplink</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerBadgerBomber"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="280s"
InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
RadiusCursorRadius="300"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
Money="-2000">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
<RequiredObject>NODDisruptionTower</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerGDI_SpaceCommandShockwaveArtillery"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="420s"
InitiateAtLocationSound="GDI_ShockwaveArtillery_WeaponFire_Stereo"
RadiusCursorRadius="360"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="-3000">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIIonCannonControl</RequiredObject>
<RequiredObject>GDISpaceCommandUplink</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerAirDispersion"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="490s"
InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
RadiusCursorRadius="250"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
Money="-4000">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
<RequiredObject>NODDisruptionTower</RequiredObject>
<RequiredObject>NODSecretShrine</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerAlliedAirDispersion"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="420s"
InitiateSound="AudioEvent:ALL_CenturyBomber_VoiceAttack"
InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
RadiusCursorRadius="200"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="-4000">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIIonCannonControl</RequiredObject>
<RequiredObject>GDISpaceCommandUplink</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerAlliedParaDrop"
TargetType="LOCATION"
Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="180s"
InitiateSound="ALL_CenturyBomber_VoiceMove"
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="50"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000"
MinCastRange="0"
ForbiddenObjectRange="150"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-1000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED"
Relationship=""
Alignment="NONE"
Include=""
Exclude="" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDISpaceCommandUplink</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerTechParabombs"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="360s"
InitiateSound="ALL_CenturyBomber_VoiceAttack"
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="200"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-4000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIMedicalBay</RequiredObject>
<RequiredObject>GDISpaceCommandUplink</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSpyPlane"
TargetType="LOCATION"
Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="120s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="200"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-500"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODOperationsCenter</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerCallSupportBloodhound"
Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
ReloadTime="30s"
ForbiddenObjectRange="140"
RadiusCursorRadius="140"
TargetType="LOCATION"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="-2000"
InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
<ForbiddenObjectFilter
Rule="ANY"
Include="STRUCTURE"
/>
<GameDependency>
<RequiredObject>GDISpaceCommandUplink</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerCallSupportHunterKillerTeam"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
ForbiddenObjectRange="130"
ReloadTime="240s"
RadiusCursorRadius="130"
TargetType="LOCATION"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="-3500"
InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
<ForbiddenObjectFilter
Rule="ANY"
Include="STRUCTURE"
/>
<GameDependency>
<RequiredObject>GDISpaceCommandUplink</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerBombingRun"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="180s"
InitiateSound=""
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="50"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
NameOfVoiceNameToUseAsInitiateIntendToDoVoice="9763CD58"
RestrictionType="UNRESTRICTED"
Money="-2000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIArmory</RequiredObject>
<RequiredObject>GDICommandPost</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerP51Squad"
TargetType="LOCATION"
Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="30s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="75"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-2000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDICommandPost</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerYAKSquad"
TargetType="LOCATION"
Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="30s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="75"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-2000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODOperationsCenter</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPower_RedWindTimer"
TargetType="NONE"
Flags="SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="180s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="0"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
RestrictionType="UNRESTRICTED"
Money="-1000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODSecretShrine</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSovietTechParabombs"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="360s"
InitiateSound="SOV_Bullfrog_VoiceAttack"
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="200"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-3000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
<RequiredObject>NODDisruptionTower</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSovietParaDrop"
TargetType="LOCATION"
Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="120s"
InitiateSound="SOV_Bullfrog_VoiceMove"
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="150"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="150"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-1500"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODDisruptionTower</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSovietCommandEconomy"
TargetType="OBJECT_OR_LOCATION"
Flags="NEEDS_OBJECT_FILTER SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="360s"
InitiateSound=""
InitiateAtLocationSound="SOV_Mass_Production"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="50"
PreventConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="SovietCommandEconomyInitiated"
RestrictionType="UNRESTRICTED"
Money="-4500"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="ANY"
Relationship=""
Alignment="NONE"
Include=""
Exclude="">
<IncludeThing>TiberiumField</IncludeThing>
<IncludeThing>TiberiumFieldBlue</IncludeThing>
<IncludeThing>TiberiumFieldRedZone</IncludeThing>
<IncludeThing>TiberiumSpike</IncludeThing>
</ObjectFilter>
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTiberiumLiquidationFacility</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSingleUseNuclearMissile"
DisplayName="NAME:SuperweaponTimerTacticalNuclearMissile"
Description="DESC:SuperweaponTimerNuclearMissile"
TargetType="LOCATION"
Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="380s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="200"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="OwnNuclearMissileLaunched"
EvaEventToPlayOnInitiateAlly="AlliedNuclearMissileLaunched"
EvaEventToPlayOnInitiateEnemy="EnemyNuclearMissileLaunched"
RestrictionType="1"
Money="-4000"
TimerImage="Button_AbilityDemoTruckDetonate"
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
<RequiredObject>NODSecretShrine</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerForceShield"
TargetType="LOCATION"
Flags="NEEDS_OBJECT_FILTER NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="300s"
InitiateSound=""
InitiateAtLocationSound="SOV_ForceShield_Cast"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="200"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="OwnForceShieldActivated"
RestrictionType="UNRESTRICTED"
Money="0"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPower_PsychicVibrationScan"
TargetType="NONE"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="240s"
InitiateSound="Soviet_PsychicScan"
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="0"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
RestrictionType="UNRESTRICTED"
Money="0"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODDisruptionTower</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerCallAirDropDemoTruck"
TargetType="LOCATION"
Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="240s"
InitiateSound=""
InitiateAtLocationSound="Soviet_DemoTruck_VoiceReinforcement"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="90"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="90"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-2000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODSecretShrine</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerRedShadowStrikeTeam"
Flags="NOT_CLIFF_CELL IS_PLAYER_POWER SHARED_SYNC"
ReloadTime="99999s"
RadiusCursorRadius="30"
TargetType="LOCATION"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="0"
InitiateAtLocationSound="NOD_Shadow_VoiceStrikeTeamCreate">
<GameDependency>
<RequiredObject>aaaa</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSeedTiberium"
ReloadTime="200s"
TargetType="LOCATION"
Flags="LIMIT_DISTANCE IS_PLAYER_POWER WATER_OK SHARED_SYNC NOT_ON_BRIDGE NOT_BENEATH_BRIDGE"
RadiusCursorRadius="50"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="0">
<GameDependency>
<RequiredObject>NODTiberiumLiquidationFacility</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerRadarJamMissile"
InitiateSound="NOD_RadarJam"
TargetType="NONE"
Flags="WATER_OK">
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPower_BurrowMines"
ReloadTime="180s"
RadiusCursorRadius="150"
TargetType="LOCATION"
InitiateAtLocationSound="NOD_BurrowMine_TargetCursorMS"
Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
WaypointModeTerminal="false"
Money="-1500">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTechAssemblyPlant</RequiredObject>
<RequiredObject>NODSecretShrine</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerIronCurtain_Start"
DisplayName="NAME:SuperweaponTimerIronCurtain"
Description="DESC:SuperweaponTimerIronCurtain"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER"
ReloadTime="240s"
InitiateSound=""
InitiateAtLocationSound="SOV_IronCurtain_Cast"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="100"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateEnemy="EnemyIronCurtainActivated"
RestrictionType="UNRESTRICTED"
Money="0"
TimerImage="Button_IronCurtainTimer"
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerNuclearMissile"
DisplayName="NAME:SuperweaponTimerNuclearMissile"
Description="DESC:SuperweaponTimerNuclearMissile"
Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
ReloadTime="99999s"
TargetType="LOCATION"
RadiusCursorRadius="300"
RestrictionType="1"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="OwnNuclearMissileLaunched"
EvaEventToPlayOnInitiateAlly="AlliedNuclearMissileLaunched"
EvaEventToPlayOnInitiateEnemy="EnemyNuclearMissileLaunched"
TimerImage="Button_PlayerPowerNuclearMissile"/>
</AssetDeclaration>
Edited by: nerozzero