Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

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how i can less the damage for all superweapons and abilities airstrikes (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : Balance : how i can less the damage for all superweapons and abilities airstrikes) Locked
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Oct 16 2022 Anchor

hello , i want to know how i make less damage for all superweapons and airstrikes abilities that are in ability section on the left side on the game screen ,

i really dislike ability and superweapon damage damage


also i want test this

its really easy to make bodys stay longer, you just gotta download tibed 2 and and to infantry, select unit. For example...go to
GDI Infantry- commando- and change <SlowDeath
Destructi
SinkDelay="7s" so it looks like this Destructi
SinkDelay="85000s"
And for vehicles go to Full asset list- ObjectCreationList-
for example "OCL_GDIJuggernaughtHuskDebris" change MaxLifetime="3.s" to "300.s" or "9000.s" that is all
I strongly recommand this for other mods but try not to make big squades of infantrys, it will slow your CPU.

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