please i want this balance and re complie the mod as big again i need victory bomb require superweapon building and p51 and yak 30sec reload time
<SpecialPowerTemplate
id="SpecialPowerAirDispersion"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="490s"
InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
RadiusCursorRadius="250"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
Money="-4000">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerAlliedAirDispersion"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="420s"
InitiateSound="AudioEvent:ALL_CenturyBomber_VoiceAttack"
InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
RadiusCursorRadius="200"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="-4000">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIIonCannonControl</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerYAKSquad"
TargetType="LOCATION"
Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="30s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="75"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-2500"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODOperationsCenter</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerP51Squad"
TargetType="LOCATION"
Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="30s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="75"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-2500"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDICommandPost</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>