Fleet Ops Roots 3.0
Full Version 66 commentsFleet Operations: Roots is a total conversion of the Fleet Operations project, itself a mod of the popular space-based RTS game Star Trek Armada II. ...
Little Upgrade Mod V1.0 by JanB
This mod strives to improve C&C Generals Zero Hour without changing too much: there is only one new unit and there are no new generals but the general's challenge is completed with maps for the GLA Demolition and Chinese Infantry generals (General Kwai is the first to face them). The weaker generals have been buffed slightly and the more difficult/tedious missions and general's challenges have been made a bit more forgiving.
Changes:
The GLA Demolition General (Juhziz) has been added to the Generals Challenge campaigns (modified version of the incomplete map left by EA)*
The Chinese Infantry General (Fai) has been added to the Generals Challenge campaigns (modified version of the map in the NProject Mod, originally created by "Vocux")
Changes to Chinese Infantry General:
- Chain Gun upgrade now applies to Mini-Gunner
- Assault Troop Crawler has 25% more health (hitpoints) and 25% more armor
- Assault Helix is now built as veteran, has 25% more health and can detect stealth
- Assault Helix comes with Bunker, can also be upgraded with a Speaker Tower (instead of the Napalm Bomb)
- Assault Helix can now transport vehicles
Changes to American Air Force General:
- Aurora Bomber replaced by Alpha Aurora Bomber, cost increased from $2000 to $2200
- Commanche has 25% more health
Changes to American Superweapon General:
- Aurora Alpha cost increased from $2000 to $2200
Changes to GLA Stealth General:
- Can train Assassins from Barracks (properties identical to American Pathfinder), requires Palace
Map changes:
- In the 3rd Chinese Zero Hour mission the player now starts with an extra Listening Outpost and the Carpet Bomb ability, on hard difficulty the players now starts with an extra $1000
- In the 4th American Zero Hour mission the player now starts with an extra $1000 and on hard difficulty the enemy Scud Storm now appears 1 minute later
- In the General's Challenge against the Chinese Tank General the two oil derricks now have double their usual health and there is a money crate to the north of your starting base
- In the General's Challenge against the American Superweapon General there is now an extra money crate next to the Artillery Platform on your starting island
- In the General's Challenge against the Chinese Nuke General Nuclear Missiles of Chinese players will now have the correct countdown timers of 6 minutes, but so will Tao's Nuclear Missiles after they've fired for the first time, his nukes will also hit your base more often
- In the General's Challenge against the American Air Force General on medium and hard difficulties he will eventually start using a Particle Cannon and offensive general's powers
- In the General's Challenge against the GLA Stealth General there are now 2 Artillery Platforms available for capture to the west of the player's starting base, both have double their usual health
- In the General's Challenge against the Chinese Boss General (Leang) all Oil Derricks have double their usual health, on hard difficulty the player starts out with an extra $1000, there is also an extra $1000 on the player's starting base supply dock
Minor fixes: Emperor Tank no longer shows Bunker upgrade icon, Infantry General Tank Hunter now correctly shows Nationalism upgrade icon, Jarmen Kell no longer shows AP Bullet upgrade icon
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Fleet Operations: Roots is a total conversion of the Fleet Operations project, itself a mod of the popular space-based RTS game Star Trek Armada II. ...
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complete fix to the game, (how the game should have been from day 1 should call the patch)
That huge jumble of words that is the mod description could be better organized...
again a zero hour mod under the generals section instead of the zero hour section........
Fixed.
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just curious but how were you able to edit the amount of starting funds in the campaign? does it apply to the generals challenge as well?
IIRC it can be changed per individual scenario, using the world editor.