Little Upgrade Mod V1.0 by JanB

This mod strives to improve C&C Generals Zero Hour without changing too much: there is only one new unit and there are no new generals but the general's challenge is completed with maps for the GLA Demolition and Chinese Infantry generals (General Kwai is the first to face them). The weaker generals have been buffed slightly and the more difficult/tedious missions and general's challenges have been made a bit more forgiving.

Changes:

The GLA Demolition General (Juhziz) has been added to the Generals Challenge campaigns (modified version of the incomplete map left by EA)*

The Chinese Infantry General (Fai) has been added to the Generals Challenge campaigns (modified version of the map in the NProject Mod, originally created by "Vocux")

Changes to Chinese Infantry General:

- Chain Gun upgrade now applies to Mini-Gunner

- Assault Troop Crawler has 25% more health (hitpoints) and 25% more armor

- Assault Helix is now built as veteran, has 25% more health and can detect stealth

- Assault Helix comes with Bunker, can also be upgraded with a Speaker Tower (instead of the Napalm Bomb)

- Assault Helix can now transport vehicles

Changes to American Air Force General:

- Aurora Bomber replaced by Alpha Aurora Bomber, cost increased from $2000 to $2200

- Commanche has 25% more health

Changes to American Superweapon General:

- Aurora Alpha cost increased from $2000 to $2200

Changes to GLA Stealth General:

- Can train Assassins from Barracks (properties identical to American Pathfinder), requires Palace

Map changes:

- In the 3rd Chinese Zero Hour mission the player now starts with an extra Listening Outpost and the Carpet Bomb ability, on hard difficulty the players now starts with an extra $1000

- In the 4th American Zero Hour mission the player now starts with an extra $1000 and on hard difficulty the enemy Scud Storm now appears 1 minute later

- In the General's Challenge against the Chinese Tank General the two oil derricks now have double their usual health and there is a money crate to the north of your starting base

- In the General's Challenge against the American Superweapon General there is now an extra money crate next to the Artillery Platform on your starting island

- In the General's Challenge against the Chinese Nuke General Nuclear Missiles of Chinese players will now have the correct countdown timers of 6 minutes, but so will Tao's Nuclear Missiles after they've fired for the first time, his nukes will also hit your base more often

- In the General's Challenge against the American Air Force General on medium and hard difficulties he will eventually start using a Particle Cannon and offensive general's powers

- In the General's Challenge against the GLA Stealth General there are now 2 Artillery Platforms available for capture to the west of the player's starting base, both have double their usual health

- In the General's Challenge against the Chinese Boss General (Leang) all Oil Derricks have double their usual health, on hard difficulty the player starts out with an extra $1000, there is also an extra $1000 on the player's starting base supply dock

Minor fixes: Emperor Tank no longer shows Bunker upgrade icon, Infantry General Tank Hunter now correctly shows Nationalism upgrade icon, Jarmen Kell no longer shows AP Bullet upgrade icon

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
SFC3 Upgrade Mod HD 16:9 Patch

SFC3 Upgrade Mod HD 16:9 Patch

Patch 2 comments

This is the SFC3 Upgrade Mod HD 16:9 Patch to go with version 3.1 of the mod by JanB

SFC3 Upgrade Mod Patch 3.1

SFC3 Upgrade Mod Patch 3.1

Patch 4 comments

This is the 3.1 patch for the SFC3 Upgrade Mod by JanB

C&C Generals Zero Hour Little Upgrade Mod v1.0

C&C Generals Zero Hour Little Upgrade Mod v1.0

Full Version 6 comments

Little Upgrade Mod V1.0 by JanB This mod strives to improve C&C Generals Zero Hour without changing too much: there is only one new unit and there...

Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

complete fix to the game, (how the game should have been from day 1 should call the patch)

Reply Good karma Bad karma+2 votes
TheCeLL87
TheCeLL87

That huge jumble of words that is the mod description could be better organized...

Reply Good karma Bad karma+4 votes
MrTimm
MrTimm

again a zero hour mod under the generals section instead of the zero hour section........

Reply Good karma Bad karma+4 votes
Jan_B Creator
Jan_B

Fixed.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

just curious but how were you able to edit the amount of starting funds in the campaign? does it apply to the generals challenge as well?

Reply Good karma Bad karma+1 vote
Jan_B Creator
Jan_B

IIRC it can be changed per individual scenario, using the world editor.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Ultimate Destruction (CNC Generals Zero Hour)

Ultimate Destruction (CNC Generals Zero Hour)

Real Time Strategy

It´s time for Ultimate Destruction! This modification is a must have for all fans of Command and Conquer Generals Zero Hour. It adds a brand new Faction...

C&C: ShockWave

C&C: ShockWave

Real Time Strategy

C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity...

C&C Tiberian Dawn Redux

C&C Tiberian Dawn Redux

Real Time Strategy

Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned...

Tactical Operations 6-4

Tactical Operations 6-4

Real Time Strategy

This mod is mostly designed for PvP battles, USA Laser has a brand new gameplay and I suggest you to first try that faction out. What I have done here...

Zero Hour Reborn

Zero Hour Reborn

Real Time Strategy

One of the oldest and most played mod for Zero Hour is back! Zero Hour Reborn is a mod for C&C Generals Zero Hour that adds a lot of new content including...

Rise of Japan

Rise of Japan

Real Time Strategy

Rise of Japan is a mod/addon for Generals Zero Hour Rise of the Reds. The aim is to add a 6th playable faction similar to Russia and ECA.