Catacombs: Part 1 is a updating made by me on the basis of the first Half-Life. Fashions is six gloomy
Levels in catacombs, under a certain confidential laboratory. A task of the player is - to find out this most confidential
Laboratory. At your order there will be 5 kinds of the standard weapon which will help you to destroy on the way zombie
And crabs. As wanderings on labyrinthes and destruction of monsters this rather boring occupation, I have decided to add in the
Fashions hiding places and secrets.
Attention: illumination in game very dark, under style of levels, but, nevertheless, I do not recommend to increase brightness of game,
As you will lose the lion's share of an atmosphere.

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Catacombs: Part 1

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Catacombs: Part 1 is a updating made by me on the basis of the first Half-Life. Fashions is six gloomy Levels in catacombs, under a certain confidential...

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TwoDustyOldLions
TwoDustyOldLions

This one crashes on me in steam.. it shows up in the source mod, but crashes with the "can't load library client" error.
Need to find out what changes need to be made to the gameinfo.txt Usually it's 215 or 220... But neither are working.

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Headshot_
Headshot_

how can i play thislike singleplayer? because can just lok at the maps through the mutliplayer

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hunk_guerrius
hunk_guerrius

I played it and i like it, the mapping is good and i got scared in that part of the dark wallway when sudently we hear that horror sound followed by a scientist passing through, but those torchs in the walls, they come to be very annoying in my opinion, when i was at the second bsp i was only with 55 hp, u should make the torchs take less damage caz they take too many, but i liked the maps, good mapping, good atmosphere.

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PeppermintWardrobe
PeppermintWardrobe

The traps and the atmosphere was really cool, liked being in the catacombs. Some parts were freaky. I found myself very short on health by the end. 1 medkit on the way would have been nice. Extremely short. Cant wait for part 2 :)

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ied_machine
ied_machine

Fun maps but way too short. I like the idea of puzzle solvign and traps tho just needs to be longer

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