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This mod will take place in Calradia, however the year is 1416. A lot of things have changed. Armors and troops will be as accurate to reality as possible, with a few necessary liberties.

The main point of this mod will be a new style of playing. No fancy mechanics will be used, I will explain how this will be achieved. There will be three 'stages' to the mod. Peasant, Mercenary and Noble.

Armors, weapons and equipment will be priced in those ranges. Armor for peasants ranging from 500-10000, armor for mercenaries will range from 20000-50000 and armor for nobility will range from 80000-150000 (everything is subject to change).

The armors will not be limited to class, however the money earning mechanics will be reworked. As a peasant you earn about as much money as in native. Your goal is not to fight nobles, instead your goal is to gain renown by fighting bandits, rouges and deserters (renown gain will be reworked). When you reach 150 renown you are allowed to join a faction as a mercenary.

Mercenaries earn a lot more per week. The more renown you have the more you earn. You will have no problem fielding an army of peasants and hiring specialized mercenaries from taverns is recommended, since you will be expected to join and fight against other factions.

At last when reaching 500 renown you can become a noble. The income from castles is extremely high and while the high-end armors seem extremely expensive in the beginning as a noble you'll have no problem buying them. You will also be able to recruit noble troops. These troops cost a huge amount and are not really cost-effective, but due to the limited party size and huge money supply can be used effectively when reaching that status.

The factions are as follows (dedicated blogs will appear with the lore and units whenever I finish a faction).

The Holy Swazian Empire - Formerly the Kingdom of Swadia. They are based off the Holy Roman Empire. Still being a powerful faction and starting with a lot of land, they are a force to be reckoned with. Their famous heavy cavalry will still be as dangerous as ever.

Kingdom of Saxia - Based of Kingdom of England. The rhodoks are completely removed. While I was originally going to make the Rhodoks based off Italy, this would be a playstyle too similar to Swazia. By creating a kingdom based off England the factions will not all play the same.

Kingdom of Scandi - Based off the kingdoms of Sweden and Denmark, they replace the famous Nords. Their playstyle will be similar to Swazia, but they will have weaker nobles and stronger peasants. This is for gameplay purposes and doesn't resemble reality.

Vaegorod Republic - They are based off the Novgorod Republic. They don't have the top tier noble armor that the previously mentioned factions have. They do however have shields to balance this out, and while this would still put them at a disadvantage in reality, this is Warband and things do not work like that.

Ekrem Empire - The ottoman faction, they will have a regular army instead of peasants comprised of Janissaries. Replacing the Khergits they will still have horse archers, in form of the noble Sipahi troops.

Sarranian Sultanate - Not changed much from their Native counterparts, the Sarranians are based off the Mamluk Slutanate. They will have very skilled cavalry, and a sturdy peasant army to back them up.

Keep in mind that everything is subject to change

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Features currently implemented or WiP:

  • Recruiting Noble troops from towns and castles. Requires you to be a part of that faction.
  • Renown requirement for tournaments. Currently requires 200 renown to join.
  • Re-balancing native items in terms of cost and stats, removing items that don't fit the time period (WIP)
  • Adding new items and balancing in terms of costs and stats (WIP)
  • Re-named and re-colored all factions
  • Troop Trees (WIP)

Features planned (for the first beta release):

  • Rework of the renown gained
  • Rework of the money gained when being mercenary and noble
  • Re-distributing some towns and castles to different nations.
  • Increasing the effectiveness of spears, new stabbing animations.
  • Heavier crossbows will have different reload animation (winching) from lighter ones.

Features that may or may not be added (don't get your hopes up):

  • FormAI
  • Freelancer
  • Reworked morale system
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