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The name is most probably going to be changed. This is a mod set in Calradia inspired by the the late 14th century and early 15th century Europe. Armors and soldiers will try to be as historically accurate as possible, however due to my limited modeling (and awful texturing) skills I'll have to use what resources are available. Do not expect 100% accurate armors or weapons. This mod will incorporate a new gameplay style, which will be to divide the early game and late game even more. Not by some intricate mechanics but by simple numbers. More in the description This mod is made by me and me alone, and progress will be very slow. It will not have too many mechanics and details but will aim to keep the feeling of native while still being different enough to not seem repetitive.

Post feature Report RSS What to expect in terms of features

A list of features added, planned (short-term) and some far-featched features that may or may not happen.

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Features currently implemented or WiP:

  • Recruiting Noble troops from towns and castles. Requires you to be a part of that faction.
  • Renown requirement for tournaments. Currently requires 200 renown to join.
  • Re-balancing native items in terms of cost and stats, removing items that don't fit the time period (WIP)
  • Adding new items and balancing in terms of costs and stats (WIP)
  • Re-named and re-colored all factions
  • Troop Trees (WIP)

Features planned (for the first beta release):

  • Rework of the renown gained
  • Rework of the money gained when being mercenary and noble
  • Re-distributing some towns and castles to different nations.
  • Increasing the effectiveness of spears, new stabbing animations.
  • Heavier crossbows will have different reload animation (winching) from lighter ones.

Features that may or may not be added (don't get your hopes up):

  • FormAI
  • Freelancer
  • Reworked morale system
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