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The war from a view of a bretonian king (evaluation of the Bretons) (Games : Medieval II: Total War: Kingdoms : Mods : Call of Warhammer: Beginning of The End Times : Forum : Requests and Critiques : The war from a view of a bretonian king (evaluation of the Bretons)) Locked
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May 24 2016 Anchor

What i can say after some hours of playing Brettonia, i think about 8 hours after release and i played again about 5 hours after first patch.

Bretonnia is a huuuuuge country with a big potential for World Domination. It has nearly no enemies. Everyone is friendly and i got trade rights with every faction of the light. Even the skaven tried to get trade with me but i always denied it. I Put my tactics in building economy and getting modern weapons and armory because i was already big, there was no need to expand for me. After sending out my Merchants, having all trade rights and a lot of market places, ports ect i got income of about 40 000 + - 10000 per turn. So i started to build big armies.

But first what happened around me. No one attacked me until i got one attack where my ally the wood elves once betrayed me and besiged on of my cities. Luckily i had a diplomat near and could immidiatly negotiate a truce. The Vampire Counts were destroyed and the city Mousillion became a rebell. Stirland became the biggest imperial province. Kislev and Nordland were destroyed by undivided Chaos. Between all this The empire had the whole time civil war and the counts tried to destroy each other with changing and waging wars truces and alliances. Once Reikland has only 2 Provinces left it also declared war on me that iritated me^^.

After Patch Game i did all the same...now Stirland got Destroyed and the Vampires are about to Conquer the Empire from the south while Ostland is about to conquer the North of the Empire. Again Reikland is about to crumble and looses one city after city to other Counts, Orcs and crusading undivided chaos.

I think in case of Diplomacy is a lot to do...because the Empire is from the beginning what i call civil war. I think this shouldnt be the case at all, they should stand shoulder on shoulder. Also that the Reikland is always the first province to fall is a little bit shhhi.. not nice.

I come to the Brettonian Roster.

And here is a lot to do in my Opinion

I play the tabletop and know the stats of bretonian units from the lore

Armor stats: For example Spearmen, Swordmen, Halberds and Bowman use all the same armor..from nothing to light Armor. So they all should have the same armor stat. Stock 2 Upgraded (light armor) 5. Here it varies ingame from Bowmen 2 to Halberds 6. In my opinion this should be corrected.

Shield stats: Shield stats are as far as i saw OK but Pegasusknights shouldnt have a 5 they should also have like all the other knights a 4. But in my Opinion the shield of a knight has a much better quality than the shield of a Peasant Swordman/Spearman which has already 4 so i think the shields of the knights should get a 5 or even 6. Ingame the halberds have a shield with a 2. But they dont use the shield it should be a 0. The shield on the back could be compensated with the Armor stat.

Defence skill. all over the place 3. Iam still happy with that but the trebuchet shouldnt have a 5. It should be also only a 3.

Armor of the Knights: Also here the armor of all Knights should have the same stat for example 10 here it varied from errant 9 to grail knight 13. But the truth is all of them have the same quality of heavy mail. The difference should be here the defense skill : errant 6, knights of the realm 7, questing knights 8, Grailknights 9. Pegasusknights should have a Special because the Pegasus and the knight are a special relation. They should get a 10 because the pegasus and the knight fight as one.

Hitpoints: All over the place correct, but in my opinion Pegasusknights should have 3 instead of 2. In the Tabletop for example Knights of the Grail have 1 Hitpoint but the Pegasus knights have 2. Ingame this should be also represented. Iam absolutly fine with 2 Hitpoints for the Grail Knights but like i said Pegasusknights deserve 3.

My biggest problem are the Yeomen. In the Tabletop they are mounted bowmen with spears (without shield). Ingame they are just a very weak nearly useless mounted melee unit.

They should be corrected to Missle Units.

Yeomen stats in my opinion: Attack 5, Charge Bonus 6, Weapon Type missile, Armor: Stock 2 Upgraded 5, Shield 0 (no shield), Defence Skill 3

The same thing to Attack and Charge bonuses which seem to me a lot wrong but that is another story :)

No offence guys i am so excited and happy to play your mod.


Now my final question: Are there plans to give Bretonia Magic? Because they use the Lore of Life and Heaven. And are they plans to give Brettonia a Knight on a Hippogriffon which could be used as a monstreous mount ?


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