A standalone expansion of the Call of Warhammer experience. Fewer scripts, unlocked gameplay, brand new factions, new continents, dozens of new units, new music, and much more.

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Boats for a WAAGH! (Games : Medieval II: Total War: Kingdoms : Mods : Call of Warhammer: Beginning of The End Times : Forum : Requests and Critiques : Boats for a WAAGH!) Locked
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May 27 2016 Anchor

I noticed Orcs and Night Goblins lack any boats, however they NEED boats to fulfill their campaign objectives by taking Yvresse (which lies in Ulthuan). Pretty sure it's an oversight but thought it should definitely be brought up. Also, perhaps a bug-report subforum in here? Fantastic work all around!

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