United Fronts is a single-player mod that combines the campaigns of the original Call of Duty and United Offensive expansion with community created maps to form one large continuous campaign. It adds several new weapons and replaces almost all of the original weapon models. The mod requires the United Offensive expansion in order to play.

Description

The latest version of the mod. Currently, it doesn't work with non-English versions of the game. Also, the level "Snow" will not load. This file will be reuploaded when these issues have been fixed. Click "Read more" to see an updated and corrected readme.

Preview
United Fronts 1.1
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Rigga
Rigga - - 43 comments

28 more maps!? Fantastic! Cheers guys!

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FlippedOutKyrii
FlippedOutKyrii - - 3,503 comments

28 maps is practically the entire SP modding scene for COD1, can't wait to play them on United Fronts!

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Guest
Guest - - 689,788 comments

Thank you for the update and for the time you spent on it! I can't wait to play it, but first I need to wait for your fix. Please take your time, no rush :D

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Cheers1
Cheers1 - - 80 comments

got a error about mg mag misclip it says 100 instead of 150 on all maps

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Cheers1
Cheers1 - - 80 comments

mg30cal error

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pcj27 Author
pcj27 - - 97 comments

Download this and put it in the UnitedFronts folder.

Mediafire.com

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Cheers1
Cheers1 - - 80 comments

got another one could not find altweapon "dp28"

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pcj27 Author
pcj27 - - 97 comments

Try this one. Put it in the UnitedFronts folder.

Mediafire.com

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Cheers1
Cheers1 - - 80 comments

Script Compile Error any ideas?

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Cheers1
Cheers1 - - 80 comments

For Training though

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Cheers1
Cheers1 - - 80 comments

Well it seems all npc (nearly) spawns use same skins and start weapons are wrong in some maps

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Cheers1
Cheers1 - - 80 comments

No ambient sound either

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pcj27 Author
pcj27 - - 97 comments

Problem solved, this person was starting the game using the CoD shortcuts instead of the .bat file.

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IceKiller150
IceKiller150 - - 3 comments

You made a nice mod with cod2 united fronts

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RC-138
RC-138 - - 22 comments

do you know how to fix the could not find script" animscripts/30cal/stand'for the snow level all the others seem to work fine ?

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Cheers1
Cheers1 - - 80 comments

THANK YOU SO MUCH!!

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aryan996
aryan996 - - 102 comments

Finally 😀

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zhuangxinxu
zhuangxinxu - - 26 comments

I Think add New Weapon in Commonwealth:ANZAC、Canadian、Scottish:Austen Submachine Gun、Owen Gun Mk I、Lee Enfield Mk III、Ross Rifle、Lewis Machine Gun、Charlton Automatic Rifle、Vickers MK VI Heavy Machine Gun、Browning High Power Pistol Replace by Colt 45、Ithaca Model 37 Shotgun、No.2 Portable Flamethrower、Boys Anti-tank rifle,New Weapon in US Army:Smith & Wesson M1917、High Standard HDM、M1917 Enfield、United Defense M42、M2 Flamethrower、M50/55 Reising Submachine Gun、M1897 Shotgun,Free French Forces、French Resistances、Vichy French Military:MAC M1935S、MAS-38、MAS-36、FM 24/29 Light Machine Gun.、Hotchkiss M1914 Heavy Machine Gun,New Weapon in Soviet Union:Nagant M1895 Revolver、PPD-34/40 Submachine Gun、AVS-36 Battle Rifle、IZH-43 Double Barrel Shotgun、PTRS-41、PTRD-41、ROKS-2/3 Flamethrower.
New Faction:Free French Forces、French Resistances、ANZAC、Canadian Forces、Scottish Army、Vichy French Military.

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Guest
Guest - - 689,788 comments

Very good modification, you can see that a lot of work has been put into it, but there are two problems that I have noticed so far.

First, if you have the file in the ZUnitedFronts1.0_Patch4 folder along with ZUnitedFronts_1.1_beta there is an error Max ammo mismatch for "carcano" ammo: 'carcavallo' set it to 125, but ''carcano'' already set it to 120. Only by deleting the 1.0_Patch4 file does this error get rid of and the game works properly. If there is another way to solve this error, it would be worthwhile for someone to share this as well.

The second issue, on the Omaha Beach map there is an error when hitting a shell on the beach: tried to blend beetwend sound aliases 'shellshock_loop' and 'shellshock_loop_silent', but they do not have the same looping status'. So far I have not been able to fix this error, so if the creator of this mod or anyone else knows the solution to this, I would appreciate your help.

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pcj27 Author
pcj27 - - 97 comments

You probably have the 1.0 mod file in the folder. Remove that. There should just be one pk3 in the UnitedFronts folder.

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Guest
Guest - - 689,788 comments

It works, now we can storm Omaha's beaches :D Now we just wait for the September campaign.

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Guest
Guest - - 689,788 comments

hello pcj27, what do levels do not start

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Guest
Guest - - 689,788 comments

When i start the .bat file it says failed to find steam.

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Guest
Guest - - 689,788 comments

Just fixed it by copying the steam.dll to game folder

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RC-138
RC-138 - - 22 comments

how did you copy the steam.dll to game folder?

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Guest
Guest - - 689,788 comments

could this get you banned or anything on steam?

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zhuangxinxu
zhuangxinxu - - 26 comments

Yes,me too

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Guest
Guest - - 689,788 comments

error max ammo "BAR" of "Bar" fixed how

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Mobyus
Mobyus - - 3 comments

Was overall accuracy reduced? Weapon reticles seem a good amount wider now.

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pcj27 Author
pcj27 - - 97 comments

Yes, accuracy for hip fire was reduced, similar to CoD2. Hitting targets at long range without aiming down sights is now impossible. I can change it back if people don't like it.

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Mobyus
Mobyus - - 3 comments

Yeah I prefer the original config for that honestly. I don't wanna make you upload changes for just one person though, is there somewhere in the mod file I can just edit back to original values?

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pcj27 Author
pcj27 - - 97 comments

There would be a lot of values to edit, so just drop this file in the UF folder instead.
Mediafire.com

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Mobyus
Mobyus - - 3 comments

Alright thanks! I appreciate it

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KaneKaizer
KaneKaizer - - 10 comments

I personally also prefer it the old way. In fact I already edited my own files to improve accuracy, but in future releases I'd like to see the old weapon accuracy instead. Sometimes it's just more fun not needing to ADS, especially while prone.

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Guest
Guest - - 689,788 comments

Big thanks to everyone involved in making all these new custom missions for v1.1. I completed all of them (except "Snow" which doesn't load at the moment) and they were so fun and challenging (played on "Regular" difficulty). I recorded all the missions and starting today I'll be uploading the missions daily on my YouTube channel. All the new missions made up over 5 hours of footage and that's AFTER cropping out all the parts where I died, so realistically the average gamer could take at least 7 hours to complete them. Thanks for making this a relatively long gameplay experience, something the present day CODs are sorely lacking.

I do have some constructive feedback about the "St. Eugene" mission though. I realized that it's mandatory to equip the binoculars (for artillery) in the loadout selection screen, otherwise you can't get past that machine gun nest at the end without dying (I had a pistol equipped instead, and sniping the MG gunner doesn't work). So maybe a pop-up like "Required item: Binoculars" would be useful when selecting this mission.

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Rigga
Rigga - - 43 comments

There is a way to finish St Eugene without Binocs and on the hardest difficulty. You're probably gonna need quicksave, though.
I don't want to give spoilers but my rule of thumb is:
If skill won't cut it then your tactics are wrong - so try something new.Take a new path. Try what you'd do IRL. Failing that, try what you wouldn't do.

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Guest
Guest - - 689,788 comments

How do I change language to english? It is in croatian

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Guest
Guest - - 689,788 comments

I keep getting a 'fatal error' on some maps

Hunk_AllocateTempMemory: failed on 1048592, needs 57136

Any help?

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Guest
Guest - - 689,788 comments

change value unconfig

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edu123xd
edu123xd - - 64 comments

I don't understand, I did everything it says in the file and it doesn't load the missions, it exits and returns to the start menu and the options appear in capital letters

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Guest
Guest - - 689,788 comments

10/10 that second German level in extras really needs redoing though I just couldn't cope with the gunner at the end of the field it was just impossible to even get a shot off

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Thorir
Thorir - - 572 comments

Great to have this new build, I love it so far! Having the Germans use some (and not too much) captures Soviet guns is very immersive, so it's just fine!

Has the MP28 made it into this version? I haven't found any so far.

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dinco17
dinco17 - - 8 comments

Hello, I found this mod while the newest version was 1.0 even before you uploaded the patch 4, and I really enjoy playing this mod for many years that's why I want to give suggestions for the future updates to make the gameplay issues better:

1- Can you add extra missions (the ones in mission select menu except Russian, British and USA campaign) to the main campaign? It is much better to see every single mission in only one single player campaign. Because it feels me something like these missions are excluded and it makes the game boring to select these missions one by one on mission select menu. Instead, you will distribute these missions based on their factions in the campaigns. Also, again in mission selection, if you fill all selection bars you can make Russian, British, United States Page 1 and United States Page 2, Or something like that.

2- There are plenty of British and American missions, but there are a few Russian missions. Maybe more Russian campaign mission will add in the future such as Leningrad, Battle of Moscow and so on. Plus, even more tank missions will be included in it.

3- In after Bizerte mission, there is a Russian mission named Trenches before Ponyri. In that mission, if I don't finish before that mission and I exit the game, next time I cannot load the game, it makes an error. But I can load last save of Bizerte and I can continue then after Ponyri mission there is no error on me. If you can fix it up it will be better.

Hope there will be uploaded more missions for the future :)

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Pingunator16
Pingunator16 - - 21 comments

Hello, when I want to start the mod I get this error "couldn't load default.cfg. Make sure Call of Duty is run from the correct folder." Any solution?

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Thorir
Thorir - - 572 comments

Make sure Call of Duty is run from the correct folder

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misterloy13527
misterloy13527 - - 5 comments

Great mod! and it's nice that the gameplay is more difficult compared to the base game difficulty...

However...

Russian missions are few compared to the Allied missions (US, UK), I think it's better if that will be added in the next update. I also suggest that you must change the reload animations of the M1928 Thompson (like Ziegen's from African Front Mod, which is done correctly in charging the bolt) and also the 30 cal., MG34 and MG42 because the reload is very fast, which makes it overpowered. I think it's better if the original stock reload animations will be used.

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Guest
Guest - - 689,788 comments

when i move the Fixes to the UnitedFrots folder , still got the error

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KaneKaizer
KaneKaizer - - 10 comments

The new version of the mod is awesome and adds a ton of great stuff, but I have one really big nitpick that won't stop bugging the crap out of me...

Why does the mod no longer use the "bodyfalls" sounds? One of the most satisfying things to me about shooting enemies in this game was the "thuds" they would make when they hit the ground and now it's like they're made out of feathers. Even with the UF sound mod it's nothing but dead silence as they drop and it makes me sad.

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misterloy13527
misterloy13527 - - 5 comments

mine has that "bodyfall" sound though (with the UF installed). i think you need to reinstall the mod

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KaneKaizer
KaneKaizer - - 10 comments

Really? I just downloaded it again and checked the sounds folder and it still doesn't have the bodyfalls sounds. I even copied the old ones from the older version of the mod but they won't play.

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misterloy13527
misterloy13527 - - 5 comments

yes, it is only present in some missions though

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KaneKaizer
KaneKaizer - - 10 comments

Okay, I figured it out. For some reason that I don't really understand, another mod called "JoJo's Ultra Blood effects and decals" was causing the bodyfalls sounds to not play.

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