Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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Editing Consumable Tick Rate (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : Addons : Editing Consumable Tick Rate) Locked
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May 2 2018 Anchor

I'm wondering if it would be possible to do this? I'm making a mod that changes how much time passes, but as a result all consumables with an affect over time have become massively underpowered (20+ bandages for moderate/small wounds). Now, I can just increase all the consumables effectiveness per tick, but, that's tedious (I can deal with tedius) but also breaks immersion, and makes confusing stats, especially on Last Day. 20% health per second on the description for an actual heal of 2% is the problem I don't want to deal with here. I know that my solution is somewhere in the scripts folder, but I don't know where.

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