Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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Difficulty Adjustments: Realistic Reloading (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : Suggestions : Difficulty Adjustments: Realistic Reloading) Locked
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Jun 29 2018 Anchor

So I was thinking...

1) Realistic Reloading

All unspent ammo left in a magazine should be discarded. I remembered a game called Cry of Fear had this mechanic for all weapons that uses magazines.

At least make this feature applicable for weapons that uses magazines. With this mechanic as a mod and or option in game, you'll have to manage your ammunition even more carefully and make sure that every shot counts. Though I'm not sure if this would be possible.

Jun 30 2018 Anchor

I can't imagine a simple but realistic way of adding this.

First you wold need a magazine system.
Second a slow and quick reload (not only tactical and full).
Then if you do quick reload, the mag drops to the ground with the remaining ammo.
And finally, you need to make picking up items take a bit of time for all the above to make any sense.

Edited by: Balathruin

Jun 30 2018 Anchor

The Shoker mod from CoP has that system. However, not sure if it would be possible to implement into CoC since both Shoker and CoC used different engine tweaks. The CWP weapon pack that I imagined the devs here made was that it would be similar to Shoker mod where it had individual magazines and multiple custom attachments to certain guns. But, that would be complex or conflicting with CoC's game engine.

Maybe there could be a way to implement a function for certain guns that follow this mechanic, which would require more engine tweaks. But, I think this idea may be limiting on how far you guys would tweak the engine in terms of possibility. Dayum lol.

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