Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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An idea for implementing the Renegades. (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : Suggestions : An idea for implementing the Renegades.) Locked
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Jul 6 2018 Anchor

I was discussing some stuff with a reddit member and had an interesting idea for re-implementing the renegade faction. I don't know how hard this would be, I have little to no expirence with making mods, so I don't know if what I'm asking for is reasonably hard or impossible. I'm also not sure if it is CoC canon that they were totally wiped out by CS, but I find it odd that people like that would ONLY exist in the swamps, outcasts exist everywhere.

They would exist as their own faction and would essentially be NPCs only, unless there is a large desire to have them be playable. They don't exist on the relations tab, nor should you be able to gain/lose rep for them. They can spawn at any non faction owned area, and don't have a main base of their own. They are lone groups treating everything on the horizon as a threat. I'm thinking they can only spawn in the same spots that mutants spawn, so you don't get groups spawning in the middle of a major faction base. They shouldn't be able to spawn in labs or past the brainscorcher and miracle machine until the appropriate missions have been done on story mode. In freeplay, they should be able to spawn anywhere that mutants can.

The big thing with renegades is that they can spawn using ANY non zombified stalker model that isn't unique. They can look like anybody and have access to every factions loot list. Duty members with sawn offs, mercs with aks, etc. They would be hostile to everyone, they are the deserters, traitors, murderers, etc that didn't belong or got kicked out of their faction. They can spawn 1-5 members and they act like regular stalkers otherwise. They spawn, pick a location to get to, and head that way, killing and looting until they eventually die, or reach their destination, then repeat the process.

My thoughts on the monolith models are that they are the ones who lost their connection when strelok destroyed C-Con. Similar to the friendly squad from CoP, but not friendly obviously.

I am concerned about the balance issue of having them be able to spawn with high end gear, in the safer earlier areas. I think that it should just be a risk (or an option in the menu) or have some sort of tier system based off of the ranking system. Trainees and rookies down south, veterans and masters further north.

I also think that they shouldn't be limited in any way with weapons either, just have it rank dependent. I like the idea of possibly running into a master renegade in pripyat outskirts with a gauss rifle, rpg, rg-6 etc. Even thought they may look like a CS or Eco member.

Please consider this, and provide some feedback as to why this would, or wouldn't be possible. Like I said I have little expierence in modding, but would gladly help in any way that I could.

Jul 7 2018 Anchor

This is the general idea behind Renegades. Problem is, I personally would not want this in vanilla, mostly because you would not be able to tell that they are enemies* as they use almost all available outfits. The faction might show up as player only later.
* This was improved in R7, but binoculars will no longer mark NPCs by default.

And yes, these forums are read, even if I can't respond to many addons crashes or problems.

Jul 10 2018 Anchor

Thank you very much for the response. I appreciate the explanation and understand the reasoning behind it. Unfortunately that's personally why I would enjoy it. It would bring a kind of distrust to any stalkers that you would see in the distance. I imagine that not all stalkers would be trustworthy, or friendly for that matter. The reputation system proves this. Maybe that duty member needed some extra loot, or that CS member wanted your artifacts.

It would be cool to see it implemented some day, either officially (toggle-able of course) or through mods of eventually, but all in due time. I'm actually really intrigued by the potential of it being a single player option. Kinda like an extra hardmode. Would you, or are you able to provide any details? Would it essentially be hostile to literally everyone? Would this include traders, medics, and technicians? I can't wait to find out more, I'm quite excited!

Edit: I completely understand about the constant influx of crash longs. I don't know if you were referring to my own recent post, or just the massive amount recieved daily. I just wish you the best of luck in developing CoC and solving the endless supply of crashlogs! Good hunting S.T.A.L.K.E.R.

Edited by: anon937615183

Jul 10 2018 Anchor

This is how the old game (2003-2004) supposed to work, reputation could affect relations between NPCs or the player. This is something that would work better in a more desolate Zone, where you can't expect to run into friendlies or neutrals that often.

Not exactly sure what details you need. Renegades are neutral with bandits, enemies with everyone else. Same applies if the player becomes one, aka your rep drops below a threshold. Current ideas include becoming a target, mainly from your past faction. Some factions like loners would only become bandits.

It was an answer to your /sg/ post.

Edited by: Balathruin

Jul 11 2018 Anchor

I was just curious as to how it would have/could potentially behave, thank you for clarifying. Please continue your hard work. You and your team have provided the STALKER community with such a unique experience, and contributed so much in keeping it alive. Best of luck in your endeavors.

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