Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

This Addon adds extra equipment on the start of the game and reduces some equipment on the start of a gamefor logical reasons.

Preview
STARTOUT (1.4.22)
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yoshjoz
yoshjoz - - 153 comments

Is this compatible with OutfitAddon, the weapon packs and/or other mods?
If so, it will be added to my standard set of mods, always wanted to have something like this, makes it a little bit more immersive and less repetetive.

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Merc- Author
Merc- - - 356 comments

Is compatible with outfit addon, on the other side weapons pack i THINK would work

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Guest
Guest - - 691,169 comments

I can confirm this mod does not work with 1.5, at least not 1.5 r6. I tried to make my own version of the starting gear using your file as a template and unfortunately, neither of the files work.

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Merc- Author
Merc- - - 356 comments

Well this mod was made for 1.4.22, and not for 1.5, but well, when the new updates come il update this mod

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Guest
Guest - - 691,169 comments

Ok, thanks for the heads-up.

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Guest
Guest - - 691,169 comments

I think 1.5 uses a different file than the plugin. It doesn't crash to desktop like most incompatible mods, but just ignores it outright. I don't know what file to look at.

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Merc- Author
Merc- - - 356 comments

Yeah, i noticed that now.

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Guest
Guest - - 691,169 comments

does this work with AO3?

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Merc- Author
Merc- - - 356 comments

I think.. Yes?, im not 100% sure but i think would work, because weapons pack only adds weapons but does not rename the "weapons codename", but try it

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Guest
Guest - - 691,169 comments

This mod rules, was getting tired of starting out with pistols and leather jackets, good job man.

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Merc- Author
Merc- - - 356 comments

Thanks ;)

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Vorno
Vorno - - 8 comments

Does it work with STCoP

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Merc- Author
Merc- - - 356 comments

I remember playing it with STCoP with this the other day, and guess what, it worked!. heh

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