Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Compatible for those who use CoC 1.4.22 with Smurth's Dynamic Hud Mod and Outfit Addon Mod, Arsenal Overhaul 3.1 and STCoP 2.8.0.7 (should be...) To those who use vanilla CoC 1.4.22, then this mod doesn't support it as it uses custom animations.

Preview
Quick Knife Mod - for CoC 1.4.22 (For AO 3.1 and STCoP 2.8)
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British_SWAG Author
British_SWAG - - 57 comments

Post any crash logs here and I'll update them as I can.

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British_SWAG Author
British_SWAG - - 57 comments

Don't forget to state what mods that you were using if this mod conflicts.

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Gleb_AA-Gun
Gleb_AA-Gun - - 1,006 comments

Any chance of getting it for 1.5? None or the less, this is very much a welcome feature! Well done.

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British_SWAG Author
British_SWAG - - 57 comments

Thanks!

Haven't tested it for 1.5 yet. Probably test it later when I do get the chance.

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Gleb_AA-Gun
Gleb_AA-Gun - - 1,006 comments

Oh, alrighty, thanks!

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QuangGamer45
QuangGamer45 - - 14 comments

Sorry to say this but this mod aren'tcompatiple 1.5r6 with dynamic hud and ao 3

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British_SWAG Author
British_SWAG - - 57 comments

The title of the mod did state that it's only for 1.4.22 versions of the Smurth's Dynamic Hud Mod and AO 3.1.

But do not worry, I'll make a 1.5r6 compatible version if possible.

Stay tuned for updates.

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British_SWAG Author
British_SWAG - - 57 comments

Tested it, and unfortunately doesn't work since the file structure of 1.4.22 and 1.5r6 seems too different.

To those who use for 1.5r6, do not use since it causes a crash like this below when I pressed the "Y" key:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'animation_hit_wpn_knife'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:0075244C xrCore.dll, xrDebug::fatal()
0023:0536573A xrGame.dll, CDialogHolder::operator=()
0023:0536B5EF xrGame.dll, CDialogHolder::operator=()
0023:0536C35A xrGame.dll, CDialogHolder::operator=()

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QuangGamer45
QuangGamer45 - - 14 comments

Don't worry, just test out for the comment i'm just read above

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Guest
Guest - - 689,507 comments

Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 520
Description: fatal error
Arguments : Can't open section 'animation_hit_wpn_knife'. Please attach [*.ini_log] file to your bug report

stack trace:

001b:0056399C xrCore.dll, xrDebug::fatal()

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British_SWAG Author
British_SWAG - - 57 comments

Were you using COC 1.4.22? Did you make sure you used STCoP or AO 3.1 with Smurth's Dynamic Hud Mod (using the 1.4.22 support)?

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kacper25032000
kacper25032000 - - 4 comments

Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 520
Description : fatal error

Arguments : Can't open section 'animation_hit_wpn_knife'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:0081399C xrCore.dll, xrDebug::fatal()

Using tzr modpack (STCoP,Smurth's Dynamic Hud and more small mods maybye this is reason of crush)
Game launches but when i pressing Y its crushing :(

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British_SWAG Author
British_SWAG - - 57 comments

Hmm... Could you list all the mods from the "TZR modpack"? Just curious to see what's in it.

Another thing though is that the knife combat was imported from STCoP and I tweaked it so AO 3.1 can use it.

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Gleb_AA-Gun
Gleb_AA-Gun - - 1,006 comments

Hey, could you teach me how to port addons such as this for other CoC mods? Tried asking on Discord Of Chernobyl but people as usual, just ignore everything.

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British_SWAG Author
British_SWAG - - 57 comments

I wouldn't mind showing you or the community to do this. My only concern is that are you comfortable with troubleshooting?

If not, then don't. If you want to, then I'm already making a guide for those who want to try it themselves. Just stay tuned for the updates.

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Gleb_AA-Gun
Gleb_AA-Gun - - 1,006 comments

I'm willing to give it a try, I gave a try to .ltx edits and it went ahead, I'm willing to try out whatever it's needed to port addons.

Also, nice to hear about said guide!

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JaneTheodoree420
JaneTheodoree420 - - 92 comments

it crashes everytime i use the med kit

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British_SWAG Author
British_SWAG - - 57 comments

Could you list all the mods you used? Could it be that you've installed it out of order that it gave you the crash?

Obviously, this addon is mainly for AO3.1 and STCoP for CoC 1.4.22 and or if you have Smurth's Dynamic HUD mod already installed.

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RandomMonolithian
RandomMonolithian - - 146 comments

crashes, using clean CoC 1.4.22, the mod is unstable

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British_SWAG Author
British_SWAG - - 57 comments

Forgot to specify that this mod is mainly for CoC 1.4.22 with AO 3.1 or STCoP, Smurth's Dynamic Hud mod.

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RandomMonolithian
RandomMonolithian - - 146 comments

Oh ok

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tehfuglycanuck
tehfuglycanuck - - 7 comments

Would it be possible to map it to mouse button 4 or 5? I've tried mapping but I either don't know the codes or its just not supported

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British_SWAG Author
British_SWAG - - 57 comments

Hmmm... good question. I haven't thought about that yet. I do know that the creator of the quick knife mod was planning to update it where you can change the binding using the options menu. If it's already out, I might think about fiddling around with it. No guarantees though....

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landfighter777
landfighter777 - - 6 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'animation_hit_wpn_knife'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00BA399C xrCore.dll, xrDebug::fatal()

I got this random crash on 1.4 22, it's been a few months since I've modded CoC so I do not 100% remember what kind of mods I've got in, I do know I have AO 3.1 and outfit addon in it

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CR0M
CR0M - - 7 comments

works like a charm, but makes smurths dynamic animations disappear? I use CoC 1.4.22 but don't have outfit addon installed. would that make the difference?

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CR0M
CR0M - - 7 comments

nvm, reread it. What would be appropriate load order?

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British_SWAG Author
British_SWAG - - 57 comments

For the quick knife mod, apply that last after you install A0 3.1, Outfit Addon (not necessary I think), and Smurth's DHM, Of course make backups for the weapons folder and animations folder just in case if it goes wrong.

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British_SWAG Author
British_SWAG - - 57 comments

One other thing about this mod is that it doesn't work with the recent update of the unofficial Arsenal Overhaul 3.1 mod, even if you use the 1.4.22 support version. I've asked the guy who made the update about it and stated that the play_hud_motion seems broken in terms of the engine's limitations. The workaround that he stated was to tweak around the camera_effects from Smurth's DHM, but I have no expertise in animation.

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strelok1111
strelok1111 - - 87 comments

It's not compatible with Smurth's Dynamic Hud Mod

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'animation_hit_wpn_knife'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00CF399C xrCore.dll, xrDebug::fatal()
0023:5AD575EE lua51.dll, lua_rawget()
0023:5AD57F1F lua51.dll, lua_type()
0023:0A5F5865 xrGame.dll, CDialogHolder::IgnorePause()
0023:0A5F58B5 xrGame.dll, CDialogHolder::IgnorePause()
0023:0A5D1003 xrGame.dll, CDialogHolder::IgnorePause()

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